The gamer market will lead the entertainment industry in 2010
The annual growth of the videogame market will be around 11 per cent to 46,000 million in 2010.
The videogame world market could grow to 46,000 million in 2010 from 27,000 million dollars in 2005, approaching 11.4 percent.
The new generation consoles and handheld devices boost the game market in the United States, Europe, EMEA, Asia Pacific and Canada, while PC gaming sales continue to fall in the U.S. and EMEA. Moreover, the introduction of new models of phones capable of downloading games will accelerate the market for wireless gaming
The video game industry will grow at a faster rate so that the film, that PricewaterhouseCoopers expected to grow at an annual rate of 5.3 percent, to reach the market for 104,000 million in 2010. For its part, the television industry will grow by 6.6 reaching 227 billion dollars.
The report of PricewaterhouseCoopers' Global Entertainment and Media Outlook: 2006-2010 "predicts that media and entertainment industry will grow 6.6 percent annually to reach 2.59 trillion euros. The continued deployment of broadband networks and the expansion of high-speed wireless invigorate this growth. Overall spending on online and wireless channels reached 19,000 million dollars in 2005 rising to 67,000 million in 2010.
"Virtually all segments of the entertainment industry are turning from physical distribution to digital distribution of content," said Wayne Jackson, PricwaterhouseCoopers. "As this shift continues, we will see more revenue opportunities for companies in the entertainment industry. So while physical distribution of content is on the wane digital distribution will lead the creation of new business opportunities.
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