tag:blogger.com,1999:blog-66972878609005494942024-02-20T12:46:54.476-08:002010 PC Game ReviewsVideo game reviews, computer game reviews, pc game reviews of 2010 and 2009 pc games. Also game previews, news, trailers, trials, demos, codes, cheat codes and free downloads for pc, computer and video games.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.comBlogger123125tag:blogger.com,1999:blog-6697287860900549494.post-27051844396227116952010-10-02T13:53:00.000-07:002010-10-02T13:53:00.301-07:00Lies About PC GamesThe world of gaming has grown very significantly in recent years, the issue is that when a medium becomes important, the attention of more people and it is inevitable that rumors start and above all, to invent lies to regard. In the case of video games, this is because many people know and make judgments on first impressions they leave or simple ignorance. Here are some examples.<br />
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Video games are for kids<br />
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In an investigation (you can read full here) of the Entertainment Software Association (ESA) found that the average age of gamer in the United States is 34 years and that these people have played since the age of 12. That one of the reasons why now there are so many games rated M (for ages 17 and older). As you can see, the idea that video games are just for kids is one of the biggest lies in this area, but that brings us to see the other side of the coin.<br />
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All games have violence or sex<br />
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There are a number of people who know that video games are not for children, but have a completely opposite view and believe that above all games are beatings, bullets and blood.<br />
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The consoles of this generation have a wide range of genres, there are options for the whole family and even some teaching. There are also card games and board in general and a very good variety of sports titles. Interestingly, at ESA's research found that 82 percent of all video games sold in 2009, were rated for children under 16 years.<br />
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Women do not play video games<br />
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There are still people who believe that this statement is true. It is a fact that forty percent of U.S. gamers are women and not only that, they are also part of the establishment games and have been placed in important positions in some studies. An excellent example is Jade Raymond, Ubisoft CEO of Toronto.<br />
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The video games were better<br />
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Some say that games from previous generations are better than today, the truth is that we are living the best time that video games have seen so far. Thanks to the Internet you can update the game and correct mistakes that can be found after they go on sale or add new features that were not planned when the console is also created Internet also makes it possible to play and communicate with others the world instantaneously. The controls now have an excellent accuracy, ergonomic and wireless. Digital distribution has allowed some game developers to publish their work and graphic power of consoles has gone so far that the only limit is your own developers imagination.<br />
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Video games are guilty of violence and crimes<br />
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It is fashionable to blame the game for almost any type of misfortune. Attacks have been saying that are used to train terrorists and incite people to commit crimes, the fact is that this is only a strategy used by some parents to avoid responsibility for poor education they have given their children, and is also a tactic used by some lawyers to try to get some trouble to their customers. But Stan Lee, the creator of Spider-Man, Iron Man and Hulk, I had explained to the comics, as these were also blamed for creating juvenile delinquents and generate violence in the decade of the fifties. The music, in turn, was targeted by these accusations at one time and it is likely that any future political ambitions, another half point as the culprit in many situations only to become famous.<br />
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Video games are useless<br />
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One of the most heard allegations that a gamer is, "That's not going to let anything good." The truth is that no research to prove that video games help improve reaction times, decision-making and hand-eye coordination. Some may serve as an exercise for a good memory, and now there are titles that have the specific goal of getting fit.<br />
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As you can see, most of the negative comments about the games are fake, the truth is that this hobby is one of the best on this and we are experiencing a great era in which many artists try to gain our attention with a huge variety of genres.<br />
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Source: <a href="http://www.pcgametrek.com">UK Gaming Blog</a> - PCGameTrek.comPC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com12tag:blogger.com,1999:blog-6697287860900549494.post-48940016719945130322010-09-30T13:53:00.000-07:002010-09-30T13:53:11.099-07:005 reasons that show the evolution of Civilization VSince its release in 1991, Civilization established himself as a recognized not only in the genre of turn-based strategy, but in the history of video games. September is the month in which Civilization V is released and here are five reasons why you should not miss this new version.<br />
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1.Modificable. Civilization V will allow users to create weapons, characters, accessories and other objects by means of tools included in the title and make the experience something completely custom, best of all, these changes can be shared without restriction.<br />
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2. Renewal graph. Today's computers deserve a new visual appearance, Civilization V has stunning graphics, the units are very detailed, the historical leaders of different countries are more real and have more texture maps and terrain than ever.<br />
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3. Field. For the first time, the land is divided into hexagonal blocks, the traditional square behind us. What does this mean? No more stacking of units and a much more fluid. There will also be city-states controlled by the CPU ready to be conquered, make deals or negotiate diplomatic.<br />
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4. Technological breakthroughs. In previous releases there was an exchange of technology, now two civilizations that are at peace can make a pact to investigate and obtain rewards together.<br />
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5. Características.Un out of 18 new civilizations with their leaders, various conditions for success in the missions, units and unique buildings for each one, and Artificial Intelligence divided in four levels to taking care of things, are reason enough not to let this title.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com4tag:blogger.com,1999:blog-6697287860900549494.post-28885915011118307922010-09-27T13:11:00.000-07:002010-09-27T13:11:00.069-07:00Mafia II and the girls of PlayboyMafia II, along with Dead Red Redemption, one of the games best atmosphere you can find in the shops this year. His story takes us through the America of the fifties, with changes in fashion, hairstyles, music and vehicles that occurred during the decade. Regardless of your gameplay, this is a title for nostalgia. <br />
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And one of the cultural influences that characterized the historical period was the emergence of Playboy magazine in 1953. Magazine for over 50 years has been part of American cultural scene offering its readers interviews and reports, as well as photographs of the most beautiful women in the world. <br />
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The developers of the game, 2K Czech, wanted to pay homage to the publication including some of the most famous cover girls in magazines of the time we can find on the stages of the game. Mafia II takes place in the imaginary town of Empire Bay, an urban mix between Chicago and New York. So you can be sure that the inhabitants had no shortage of kiosks where you can buy 50 copies of magazines with their "Playmates" cover. <br />
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In the online magazine <a href="http://www.pcgametrek.com">PCGameTrek</a> you will find a complete guide for all magazines, with illustrative videos and a map which marks its location.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com2tag:blogger.com,1999:blog-6697287860900549494.post-28521768849571756142010-09-26T14:10:00.000-07:002010-09-26T14:10:58.375-07:00Women still minority in the gaming industryWe know from recent reports that women ADES declared active gamers are already about 19% of the market. In a world where the user has always been mostly male, is good news for some time that this part will be balancing things. <br />
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However, in the workplace women remain a minority. According to a survey by the British Sociological Asiciación only 4% of employees in the gaming industry in this country are women. Even more troubling, if possible, taking into account that in 2006 it stood at 12%. The jobs have been consulted animation, programming, design, engineering, marketing and human resources. <br />
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According to the authors of the survey, the cause of the decline would be due to "high number of hours required in the industry." Of the 457 women surveyed, 43% argued that working in a video game company "required too many hours for their welfare." 32% work more than 45 hours per week and the rest of respondents exceeded this figure long, to 10% of them exceeding 56 hours per week. A rhythm that is not willing to support anyone, either male or female. <br />
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A more flexible working hours would reconcile family life and give the industry a better picture of labor market face. Another striking data is that 79% of respondents had no children. <br />
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Despite being a newly established industry, the gender gap also exists. <br />
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Source: PCGameTrek UK, <a href="http://www.pcgametrek.com">Latest Online Gaming News</a>PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com2tag:blogger.com,1999:blog-6697287860900549494.post-41083563626343225502010-09-25T03:26:00.000-07:002010-09-25T03:26:48.347-07:00Best Sites That You Can Find Latest PC Game ReviewsHere you can find links to all the best PC sites that offer PC game reviews, previews and news! Click on the text to be taken to the site!<br />
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IGN - One of the best gaming sites on the web, constantly updated news, along with great reviews and previews on many games.<br />
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Gamezone - Has many game reviews and interesting articles.<br />
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Gamespot - Great site with plenty of reviews, previews and cheat codes.<br />
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Gamefaqs - Part of Gamespot, this site has reviews and cheats, but also thousands of faqs and walkthroughs for hundreds of PC games.<br />
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1up - Great site with reviews, previews, cheats, game trailers and guides<br />
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<a href="http://www.pcgametrek.com">PC Game Trek</a> - A smaller site compared to the other commercial ones, though still rich in content and has many interesting sections that you wouldn't find on the bigger review sites.<br />
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Game Rankings - Takes reviews from game sites all around the Internet and ranks them. The rank is determined by the average score given by the reviewers. Also lists and ranks the all-time best and worst games.<br />
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You Gamers - Another great PC game review site featuring very up-to-date news in the world of gaming.<br />
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CVG - Computer and Video Games has been around since 1981 in magazine form. Has great reviews, previews, news and forums.<br />
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Tom's Hardware - A great site that reviews loads of different PC hardware and has news articles relating to the goings on in the PC world.<br />
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GamesRadar - Has plenty of reviews, previews and articles about new and upcoming games. Also has the latest cheats and game trailers.<br />
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PC Mag - Plenty of reviews and news about computing technology here. Top site and very professional. Also has resident columnists who discuss the latest issues confronting the PC world.<br />
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GamePro - Official site for the Game Pro magazine. Good amount of reviews and news. Has some nice prizes too.<br />
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Christ Centered Game Reviews - This is completely different to any other review site listed (or on the entire Internet!). It has a fair amount of game reviews, but unlike any review sites I've come across, it also has a 'morality score.' Check it out, pretty interesting! Oh, and it also has a 'verse of the day' from the bible.<br />
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Firing Squad - A game and hardware review site for the hardcore gamer! If you love overclocking and only stocking your PC with the absolute best, then this site is for you!<br />
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Yet Another Review Site - Exactly what the title says, though these reviews are written for gamers, by gamers.<br />
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Giant Bomb - According to the owners is "the world's largest editable video game database".PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com2tag:blogger.com,1999:blog-6697287860900549494.post-42269821015290909722010-07-13T07:36:00.000-07:002010-07-13T07:36:00.366-07:00The video game industry may be responsible for the crisis labelReturning to the fray with the hackneyed themes downloads 'illegal' in this Guardian article outlines an interesting theory about it. According to the author, who defends, like everyone else, it is impossible for each download made equivalent to a sale and that we should at least have all súperCEO salaries to meet such expenditure, the main culprit in the decline of traditional phonographic media sales is none other than the video game market.<br />
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And the theory is very simple. According to the sales figure since 1999, was created Napster, music sales have evolved inversely to the video game, ie what the record companies have lost won game developers. The Guardian article suggests that, assuming that the purchasing power of average user of both products has not changed substantially in 10 years, the most logical thing is to think that these users have chosen to spend your leisure in a market much more attractive because they get more for your money.<br />
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If a game 40 € offers weeks or even months of fun, an original CD of 15 € for a standard group, taking into account the dramatic musical level we are going through, you will have at most two or three good tracks and a further 7 fillers. It is reasonable to invest in the game and download the 2 tracks salvageable from anywhere. Therefore, the label will have lost $ 2, which is what those two items lowered costs from, say, Amazon, and not 15 € ($ 20).<br />
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Totally believable.<br />
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And the obligatory questions:<br />
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* If the statistics shuffled labels and collection companies conformed to these figures, did any government would support the excessive battle against "piracy" that are taking place?<br />
* If the record companies and fund companies know these figures, what is sought through this pantomime collecting?PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com4tag:blogger.com,1999:blog-6697287860900549494.post-56040876497309510572010-07-09T03:30:00.000-07:002010-07-09T03:30:01.499-07:00Video game industry moved 25 billion U.S. dollars"Wiii, we are rich"<br />
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That the video game industry is huge is not news. Knowing that in 2009 moved 25.2 billion dollars just in the United States is immeasurable. But there is one more item Surprisingly, if the U.S. entertainment programs create a separate country, its Gross Domestic Product (GDP) would be at the location 88 between the 181 nations that analyzes the IMF, surpassing countries like Panama, Estonia and Bolivia. More details of <a href="http://www.pcgametrek.com/pc-gaming-industry-2010/">2010 PC Games Industry</a> Can be found in PCGameTrek.<br />
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According to the report prepared by the consultant Newzoo unknown, the U.S. market is made up 182.9 million for digital entertainment enthusiasts (61% of the population), who consume on average $ 138 per year, between games, consoles and accessories.<br />
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To reach this result huge, the study interviewed 12 000 people and included computer games, casual and mobile software. Moreover, added the sale in stores, online subscriptions, downloads and even used games. The numbers are slightly higher than those of analyzing company NPD, who said that last year the industry moved "just" 18.96 billion U.S. dollars<br />
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According Newzoola, games consoles up 61% of the market, while computers account for 16% and mobile games reach only 3%. The rest are divided between expenditures for web sites (10%) and payments for subscriptions multiplayer games (9%).PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com4tag:blogger.com,1999:blog-6697287860900549494.post-22492512237137769762010-07-05T01:34:00.001-07:002010-07-05T01:36:13.029-07:00A new look at the video game industryMicrosoft and EA threw the first stone of what awaits us in the video game industry in the coming years. Gone are the games full of trash talk, the marathon sessions of Halo or Modern Warfare, now the industry has turned to the social domain, that of what they hear every day. But unlike socializing through networks like Facebook or Twitter, the challenge of <a href="http://www.pcgametrek.com/pc-gaming-industry-2010/">2010 PC Games industry</a> is going to get back to where we were playing at home, which was given in the days of Atari or NES and was gradually losing.<br />
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A few years ago hinted that Microsoft would go down this path by implementing Xbox Live Arcade on Xbox 360, but it was not until the success of the Wii thought that the two giants in the importance of the casual market and how to leverage their platforms to achieve a new experience. Both Microsoft and Electronic Arts speak of a revolution, something that will forever change the game industry and while not the first (thanks Wii) seems to be no rest until they make this change is grounded. Is this the change we need?<br />
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After seeing the two conferences I can give me an idea that the industry will be divided once again, first to the consoles that we have opted for a family game and on the other developers who follow the line of mobile phones, Facebook and other platforms for interaction. Both roads are on the concept of socializing, each in their own way and is something we have to live through the coming years.<br />
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Until recently thought that hardcore gamers were a species threatened with extinction, now I have no doubt that eventually become extinct. It may survive one another nostalgic cling to the past, as many now are betting on the PC, however not form part of this new society of gamers.<br />
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The new industry self-commitment to a player, he has no problem to invite their friends to dinner and making a fool trying to dance Dance Central. In terms of games the word "Accessible" is the cornerstone of this movement. The interfaces will eventually be simplified so that anyone can pick up the game and enjoy it. Examples of this movement are present in current games like Prince of Persia or Splinter Cell: Conviction.<br />
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The technology will do its part, the question then becomes: Are they prepared to face this change?PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com2tag:blogger.com,1999:blog-6697287860900549494.post-18114572492095184352010-07-05T01:30:00.000-07:002010-07-05T01:30:18.497-07:00Salaries of Employees Of The Gaming IndustryPC Games Magazine: Salaries of employees of the gaming industry<br />
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<a href="http://www.pcgametrek.com">PCGameTrek.Com</a> has done, as every year, a survey of the salaries earned by professionals in the games industry in England. In this period it was a small drop (1 percentage point) compared with the previous year.<br />
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It is estimated that on average, this type of professional billing £ 31,509 pounds or $ 51,331 dollars a year. This translates into a monthly income of $ 4,277 dollars, I have no idea whether it will be a lot or a little compared to the cost of living in the region (if any reader knows please instruct).<br />
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There are other very interesting facts that are the average wages by industry area, like this:<br />
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* Marketing and Advertising: £ 44,133 / $ 72,358 (2009: £ 43,600 / $ 70,571)<br />
* Services and Range: £ 32,790 / $ 52,808 (2009: £ 31.243 / $ 52,467)<br />
* Development: £ 31,964 / $ 52,773 (2009: £ 30,552 / $ 49,113)<br />
* Average: £ 18,056 / $ 29,125 (2009: £ 18,235 / $ 29,347)<br />
* Communications: £ 28,458 / $ 47,567 (2009: £ 26,673 / $ 42,896)<br />
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Something that does not fit much on the subject but that strikes me is the considerable attention that the dollar depreciated against the pound, you can actually see that money is the strongest. In short, these are the data on the income of the people in charge of giving us fun year after year.<br />
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What do you think?PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com1tag:blogger.com,1999:blog-6697287860900549494.post-4427061407902332742010-06-17T05:50:00.000-07:002010-06-17T05:50:00.626-07:00Rocket Knight PC Game 2010Help save Zephyrus Sparkster a new threat<br />
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Rocket Knight is the title that marks the return of Sparkster, an opossum in his free time is a peaceful and dedicated farmer, but at night and when the danger is short, becomes a powerful armored knight with a sword launches energy attacks and a rocket that lets ...<br />
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Rocket Knight is the title that marks the return of Sparkster, an opossum in his free time is a peaceful and dedicated farmer, but at night and when the danger is short, becomes a powerful armored knight with a sword launches energy attacks and a rocket that lets you fly and float. The interesting thing is that this game came after 15 years during which the number remained in oblivion, after the launch of Sparkster: Rocket Knight Adventures 2 on the SEGA Genesis.<br />
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The game's story begins in a peaceful countryside, where our hero, Sparkster, is tending his farm, working the land as a good villager, when suddenly, the wolves decide to attack the kingdom of Zephyrus masse, and to retake its place Sparkster as protector of the place. To carry out its mission, has at its disposal its trusty sword that allows you to melee attacks, and other devastating long range by means of releasing energy at their enemies from a safe distance, but what really separates it from Knight is the jetpack average. With this attachment can be launched toward their adversaries, to float momentarily and fly for a couple of seconds.<br />
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The main attraction lies in the accumulation of points throughout the game, which is reflected in the leaderboards, allowing you to compete against other players to see who is the true savior of Zephyrus, and also gives you the advantage of making assumptions and rub in the faces of your friends how good you are in this title. Points need to dedicate yourself to travel the levels and find all the little hidden gems that will give you points to add to your total score. Obviously there are other factors that influence in increasing your score, comoterminar a level in the shortest time possible, minimizing the number of lives lost and the amount of enemies that you've kicked your ass during your adventure.<br />
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Usually the levels are quite friendly and do not present much difficulty to move through them, even for the less skillful player there is, leaving aside some battles against bosses that are hampered a bit, especially because they are well designed, have few weaknesses and attacks are balanced. Some fights can make you lose a little time and one or continue, and that until we discover the way to beat the boss, this will keep you at bay and moving constantly to stay alive.<br />
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The real difficulty of the game lies in learning to use Sparkster skills quickly and smoothly, then you'll have to bounce off some walls and drill other, hitting enemies and jumping to avoid a rocket, all in a couple of seconds, if not want to end up with a hole where your face used to be. An interesting point is that as advances in history have certain limited powers and abilities, which deviates a lot of what we are used to today, when games try to quench our thirst for power gradually.<br />
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Ultimately, Rocket Knight is a fun title, with an acceptable level of difficulty, redesigned graphics and a good system of controls, however, limps when providing variety and a long game experience as only has 16 levels divided into four worlds, and the worst part is that these levels, four fights with bosses, so the game will end in a couple of hours at most. Rocket Knight is available for download on Xbox LIVE, with a price of 1200 MS Points and the PSN, and Steam, for $ 14.99 USD.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com1tag:blogger.com,1999:blog-6697287860900549494.post-32484201968521659562010-06-12T05:28:00.000-07:002010-06-12T05:28:00.708-07:00Kane & Lynch 2 PC Game ReviewKane & Lynch 2: Dog Days<br />
A dirty, dark, violent and promising shooter<br />
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Kane & Lynch: Dead Men received mixed responses from his audience, but that did not stop to prove that he had good material, so that its developer, IO Interactive, known for creating the successful Hitman franchise, will launch a sequel starring the strange duo, Kane, a ruthless criminal who has lost everything in life, and Lynch, a schizophrenic fugitive not being under the influence of strong drugs, can get out of control.<br />
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The most important change that promises Kane & Lynch 2: Dog Days, is that Lynch will be the star now, that is something that many people can be a wise decision because the character is full of mystery and because of his unstable psychological condition their actions are unpredictable.<br />
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Kane & Lynch 2: Dog Days promises to be very different from most games, here you do not have a military trained to fight terrorists, are two unscrupulous criminals with nothing to lose, fighting the scum of the underworld. This title will immerse you in dirty and dark places where even the most decent person has his hands full of blood, especially when you consider the hostility of some people in the suburbs of Shanghai, where the story unfolds.<br />
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Something beautiful to have chosen this city, which has all sorts of places and neighborhoods, so although the game probably will take you to some of the worst places, most likely you see all kinds of environments to explore in your adventure.<br />
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As you can imagine, will have a cooperative mode and will be one of the main attractions, going from the title of the game you can identify that you have a partner to carry out your crimes, and as developers, will be reflected in the relationship of the characters so that even when playing alone, you feel that Kane is by your side strategies, such as flank the enemy to take another path, which indicates that it will be an excellent cooperative experience.<br />
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The game is not aimed at young audiences, and not due to the amount of violence, simply because the characters, history and ambience are made to be enjoyed by adults and that will be displayed in the language of each, which will full of words that no mother would like to hear from his son.<br />
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Something very interesting Kane & Lynch 2 is its competitively. Maintain Fragile Alliance mode of the first game, where your team must make a grand larceny to escape with the loot, of course, unless one of your classmates will become greedy and decides to betray his friends to keep all the profits; also added a new mode called Undercover, in which a team of thieves is actually an undercover police officer to be removed one by one to their peers without the others realize, though of course, everyone will be looking for that rat liar.<br />
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Kane & Lynch 2: Dog Days promises to deliver a raw experience, and generate all the fun of competitive and cooperative modes with big ideas. So, if all goes as the developers have it in mind, the game must remain in your sights.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-87213289743658042612010-06-07T05:29:00.000-07:002010-06-07T05:27:05.983-07:00BLUR PC Game 2010Game Review<br />
Define blur is not easy, but in an English magazine found him a very good name: Modern Carfare. Blur is defined differently: as a man running races, and this video explains it perfectly.<br />
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Define blur is not easy, but in a British magazine she found a very good name: Modern Carfare. Blur is defined differently: as a man running races, and this video explains it perfectly.<br />
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Reference to Modern Warfare is no accident, the multiplayer is built around the experience to grow and meet challenges, but we are getting ahead a lot, blur is a combat racing game that, unlike the kart type games, it is with real cars, you can run Audi, Dodge, Focus, VW, Koenigsegg, Land Rover, BMW, Nissan and Aston Martin, among others.<br />
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Seeing the game, many doubt his pedigree, but just need to see the logo on the box, everything is under control, Bizarre Creations, makers of Project Gotham Racing, are the developers of blur. Surely some people expected, or at least wanted, another PGR, but possibly create blur was the right decision.<br />
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The market is racing simulators and a little tight, and now it is fashionable to offer them less hardcore game modes, where novices can run without worrying about suspension, brake pads, or any other parts that do not know how to adjust, so the supply of casual racing game suddenly seems to be redundant and Burnout Criterion taking another course and making the next Need for Speed, Bizarre seizes the opportunity and seeks to occupy the space for those who feel the need to run without thinking suspension damage, for all we want to destroy and we are not very interested in the racing game of our nephew.<br />
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The setting of blur is very similar to Need for Speed Underground, racing takes place at night in cities around the world, the effects are neon lights, outrageous, and work very well. The goal of the game is to run different types of careers and the goals (such as checkpoints or destruction of other vehicles) or be the first to reach the final goal.<br />
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In PGR to move forward or we need to collect level up kudos in blur fans are used, each move you make, the damage done, finally. After a certain number of fans, you level up, and with each level you upload liberate more cars to use.<br />
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That fight is racing because there are power-ups to choose from, some offensive, some defensive. Yes, most scratch can seem like a sappy version of those found in Mario Kart. Y fanboys, calm, saying that blur is copy is Mario Kart is like saying that Call of Duty: Modern Warfare is a copy of Doom.<br />
Another difference is that there is a power-up ultra-powerful to be given that will last, no, it's a more democratic, everyone can see the available power-ups and get the wishing, of course, if not someone else wins. Also unlock mods that modify the behavior of some weapons, your shield or even give you ownership of more force to ram your opponents in single player races do not seem as powerful.<br />
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Of course the story is null, insert the game, you press start and start running. The campaign is difficult, at first you think will be of those games where you laugh at the Artificial Intelligence, but 20 players are racing, your enemies will beat you, takes your lunch money and you will walk away smiling. Yep, it can be humiliating.<br />
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So why would play? For online play blur is to live a battlefield at high speed. The analogy of Modern Carfare was well thought out, in blur you need to make challenges to access more cars, mods and colors for your car, and there are so many colors compete with up to 19 players is too intense, and here the mods you have available do make a difference, because online you will find several types of player and such a scale battles that will need everything that can give you an advantage.<br />
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Depending on the car you choose will have the typical options: what accelerates better?, What vehicle will reach the highest speed?. But the most important of all which one has more life?, Every attack against you to connect your life a little lower, and remember that there are 19 people who do not want to see you reach the goal.<br />
<br />
Online you will find careers, including equipment, and a mode called Motor Mash, which is basically Twisted Metal, the blur, but with boring levels, it is best to keep racing. The experience of playing by yourself can be somewhat frustrating, but doing it online gives you the satisfaction you could want from a game, in the single player mode the AI can be irritating and even unfair moments, but in the way online there is nothing more satisfying than destroying your opponent's car just as he is about to cross the finish line.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com2tag:blogger.com,1999:blog-6697287860900549494.post-37750787118601751542010-06-07T05:21:00.000-07:002010-06-07T05:21:08.756-07:00Lost Planet 2 2010 PCThe dark side in cooperative play<br />
<br />
The good<br />
High quality graphics, very dynamic competitive modes, four-player cooperative campaign.<br />
<br />
Bad<br />
Finding a suitable cooperative game is difficult, poor artificial intelligence, peer need to kill some bosses and has a very weak story.<br />
<br />
Review<br />
Lost Planet 2 good attempts to retain many elements of his predecessor and make new ones, although some of them are not perceived as well as anyone would think and even the new cooperative mode can feel more like a nuisance in several respects. The game takes place ...<br />
<br />
Lost Planet 2 good attempts to retain many elements of his predecessor and make new ones, although some of them are not perceived as well as anyone would think and even the new cooperative mode can feel more like a nuisance in several respects.<br />
<br />
The game is back on the planet EDN III (which happened the first of the series), but this time the surface is no longer full of snow and ice, great jungles and deserts have appeared in the planet's surface, but mankind continues to fight for control of mineral and thermal energy. So now in a slightly more friendly, has increased the number of people trying to kill each other and there are different factions of mercenaries and pirates.<br />
<br />
There is much more to tell the story of Lost Planet 2, though attempts to develop a plot in which all factions have a role. Everything takes place in small videos that occur every hour after you complete a number of missions and through small dialogues, that while trying to add more flavor to the story, not strong enough to help her cope.<br />
<br />
Perhaps the biggest change in Lost Planet 2 compared with its predecessor, is the co-op, since each stage of the campaign will have three colleagues who will follow you everywhere. These can be controlled by other players and definitely want it to be so, because the enemy artificial intelligence so much as a friend is pretty bad, and sometimes your teammates will stay in the middle of the battlefield simply receiving the shots without blinking, something that no person two functional neurons would.<br />
<br />
Due to the lack of good computer-controlled companions and the high difficulty of some leaders, need to find human partners, but unfortunately that's not an easy task, since the game does not let you join games in progress (unless you have completed the next level to that mission), and waiting in a lobby for fifteen minutes (assuming you've found a line in the episode and chapter you want) is not very pleasant.<br />
<br />
Once the action begins, the game is pretty fun, working alongside your colleagues to face giant monsters and hordes of enemies can be very entertaining, especially while using a huge weapon or a Vital Suit (robots with high destructive capabilities).<br />
<br />
The scenarios are a lot of details and many times you have more than one way to pass through, and that gives your team a chance to spread to explore the secrets that can hide the map.<br />
The title is divided into episodes, chapters and missions, once you pick a chapter you have to complete several tasks before it lets you save your progress and there is no inter-mission checkpoints, so if the electricity fails, you get disconnected from network or simply want to stop playing before the end of a session that could last up to an hour, is necessary to leave your work and forget the time you've invested.<br />
<br />
Graphically Lost Planet 2 looks awesome, from the snow and have dominated to the green of the jungle plants, no matter the direction that look will always find a lot of details to enjoy, and even this is reflected in the character creation, because you can alter the look of your mercenary, to change parts of their dress or the color of many of them.<br />
<br />
Something very rewarding and helpful for all players do their best, is a reward system which pose additional goals, how to activate all communication stations or go through an area undetected, once the requirements are completed additional points are awarded to players, so your characters level up and acquire new skills, names and weapons.<br />
<br />
In competitive multiplayer there are not many changes, all the fun vandalizing other players with a Vital Suit, still there. On the other hand, design your character is something that adds variety to the battlefield, whether you're playing a simple way as Deathmatch, where players engage in a gunfight without complicated objectives or any of the slightly more complicated case where to perform missions such as stealing an egg from Akrid (giant insect-like monsters) and maintain active communication with all positions to get points for your team.<br />
<br />
2 Lost Planet has many design flaws as if the game had been released early and is difficult for anyone to sit down and play it to experience the amount of paperwork that must be completed for a game or frustration leads to artificial intelligence. However, underneath these problems lies a fun game you could enjoy if you're willing to invest some of your time looking for a game online.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com1tag:blogger.com,1999:blog-6697287860900549494.post-53799855246198022762010-05-30T09:27:00.000-07:002010-05-30T09:27:00.577-07:00Sam and Max Adventure PC Game 2010Quirky, friendly and winds of change, the adventurous detectives return to scene.<br />
The third season of Sam & Max begins as a downloadable content for PC, Mac and PlayStation 3. The first of five episodes is called The Devil's Playhouse, and with it we have among us a new and wild adventure of the two eccentric detectives.<br />
Although early in his career many did not give much credit to the new adventures of Sam & Max, the truth is that TellTale boys have achieved with the first two seasons to recover the interest not only fans but also applauded the criticism that most of the episodes.<br />
<br />
The third season, in fact, just started with The Devil's Playhouse, the first of five episodes that make up a whole. Supermonos alien spaceships attacking Earth and a series of interesting changes in the concept of the instrument playable make The Devil's Playhouse a very interesting proposition for lovers of classic adventure games.<br />
<br />
Missing some personality and weight in the secondary characters, but the presence of Skuk'ka'pe villain gives interest to the whole.<br />
Missing some personality and weight in the secondary characters, but as a villain Skuk'ka'pe presence gives the set of interest.<br />
The Criminal Zone<br />
Sam & Max: The Devil's Playhouse begins at the end. As a prologue we witness a disturbing scene on the bridge of a spacecraft while sweeping the city Skuk'ka'pe formidable in its path piloting the ship. What happens next is that, logically, will reverse the situation to then return to the beginning of the story behind this shocking flash-forward.<br />
<br />
Perhaps this first chapter is a light to the fans in narrative terms, since it has less importance in its depth and exposure to other installments of the saga. A sense of humor is once again prominent, with some comic blows more inspired than others but with a set broadly as remarkable as the previous delivery. The Devil's Playhouse to the point, and except for a few moments expendable by side as Stinky and his ancient family, the truth is that there is little utility or interest in the script of the game.<br />
<br />
So we will see in first person through the eyes of Max. The objects will accumulate in the wheel of the bottom, and we can freely move the camera using the mouse or keyboard controls.<br />
So we will see in first person through the eyes of Max. The objects will accumulate in the wheel of the bottom, and we can freely move the camera using the mouse or keyboard controls.<br />
That is precisely the only weak point of the game in question, since in playable areas introduces a series of changes that are really interesting. First, because now we can move to Sam style keyboard action games, the use of WASD keys. In addition, because the "Max Mode" we have the option of putting us directly into the head of the sympathetic co-star like a First Person Shooter is involved and observe around us from the perspective of small animal but without moving the point where you are .<br />
<br />
Moreover, the quality of the puzzle has increased significantly, with a number of really interesting puzzle to put in their mouth. The main element that makes them clever gadgets is derived from Max because it has supernatural abilities. Letters to read the mind of the characters, the phone to teleport from one place to another or the ability to read the future are just some of them, endowed with its range of interesting variety and departures to situations.<br />
<br />
The cut of the scenarios still maintaining the traditional cartoon aesthetic of the series. Buildings, buildings and streets exude sympathy play on all four sides.<br />
The cut of the scenarios still maintaining the traditional cartoon aesthetic of the series. Buildings, buildings and streets exude sympathy play on all four sides.<br />
The only main problem arises from the interfaces and the disposition of inventory that transmit the sensation of having been significantly raised to console, and never with the mouse-keyboard combo PC in mind. Thus trees of options to look like the talks radio, and gadgets available to Max itself also seem to have been raised to be chosen and selected with a pad. The game offers the option compatible to be played with the Xbox 360, which gives us an idea of what were the priorities of Telltale Games in this regard.<br />
<br />
As regards the technical sections, graphics and audio bit to say. In the visual, artistic and technological the game follows the same lines as previous episodes, with a style continuum starting to need a facelift before making an appearance in keeping with the times. Do not confuse sympathy, lightness and humorous designs and technological anachronisms scruffy, and perhaps the game should progress in this field. Moreover, the title is in English with no translation into our language, or for texts or for vocals.<br />
<br />
Assessment of Sam & Max: The Devil's Playhouse<br />
In this day and age it's good to put in their mouths a good adventure game, as before. Telltale Games is right to amend certain aspects of the game off without altering its essence, and consolidates a new and frankly estimable new Sam and Max adventure with this The Devil's Playhouse that will delight fans of the genre he mastered the language of Shakespeare.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-36135323448718770342010-05-28T10:56:00.000-07:002010-05-28T10:56:00.326-07:00World Cup FIFA 2010 South AfricaWorld Cup FIFA 2010 South Africa is the leading UK sales <br />
Super Street Fighter IV debuts in second place. <br />
<br />
World Cup FIFA 2010 South Africa <br />
Change of leaders in UK sales over the past week-which included the days between April 26 and May 2, "though Splinter Cell: Conviction and Just Dance have given the first and second positions Cup World Cup: South Africa 2010 and Super Street Fighter IV, respectively. <br />
<br />
The other main entrance on the top has been the God of War: Collection debuting in tenth place, while the discreet Iron Man 2 spends his first week on sale in the twentieth position. <br />
<br />
Then the top 10 in full: <br />
<br />
01. World Cup FIFA 2010 South Africa <br />
02. Super Street Fighter IV <br />
03. Just Dance <br />
04. Splinter Cell: Conviction <br />
05. GTA IV: Liberty City Episodes from <br />
June. Plus Wii Fit <br />
07. Wii Sports Resort <br />
08. Battlefield: Bad Company 2 <br />
09. Call of Duty: Modern Warfare 2 <br />
10. God of War CollectionPC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-75971794939680418952010-05-25T04:35:00.000-07:002010-05-25T04:35:00.380-07:00StarCraft 2If you're a fan of Blizzard and were awaiting the moment to get their hands on the highly anticipated sequel to StarCraft you already have an official date: Blizzard has announced StarCraft II: Wings of Liberty will aa sale worldwide on 27 July. <br />
<br />
StarCraft II: Wings of Liberty is the sequel to the 1998 Blizzard Entertainment, StarCraft, which both players and critics have been considered one of the best games of RTS of all time. Like his first successful delivery, StarCraft II will once again focus on the battle between the Protoss, Terran, and Zerg, three sides that have many units and improved or completely new skills. <br />
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The single player campaign of StarCraft II: Wings of Liberty will pick up the epic saga ended where StarCraft: Brood War, and his argument about the adventures of Jim Raynor, the marshal become leader of a rebellion. The game will feature 29 missions in single player campaign and will include several mini-games in Challenge Mode, designed to introduce basic strategy players in multiplayer mode, true star of the game that will debut a new service Battle.net with many upgrades and options as voice communication, data storage on the network, links and ratings, achievement and access to statistics, among many others. <br />
<br />
"Some time ago we are eager to return to the StarCraft universe, so we're really excited that the time is pretty close," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "Thanks to all who have been testing the beta version, we have made great progress in the final stages of development, and we are ready to welcome in a few months to players from all over the world in StarCraft II and the new Battle.net. " <br />
<br />
StarCraft 2 will be released on July 27, 2010.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-27964689508640681612010-05-22T02:43:00.000-07:002010-05-22T02:43:00.428-07:00Ankama Game Developer MadridAnkama introduces its latest developments in Madrid Expomanga <br />
DOFUS The last expansion was one of the key players. <br />
<br />
Pipe Pavilion next to the Casa de Campo in Madrid again host another edition of ExpoManga from 30 April to 2 May. The French company Ankama, creators of the highly successful MMORPG DOFUS, was present in this latest edition, presenting their latest developments. <br />
<br />
Ankama's stand was 50 square meters available to the public 18 computers with the latest expansion called FRIGOST DOFUS which uses the new graphics engine DOFUS 2.0 includes a new island, 14 unreleased dungeons and new monsters, missions, objects and sets, focusing particularly for experienced players in the series. <br />
<br />
During the weekend showed the public their latest developments, both in terms of DOFUS, as DOFUS-Arena and Wakfu. Also gave more details of the new game for Xbox Live called Islands of Wakfu and Slag its next major release for PC. <br />
<br />
Besides video games, Cosplay Ankama also organized a very special series, various contests, book signing by Ancestral Z, projections and tournaments with numerous awards.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-85398377177601295582010-05-18T05:32:00.000-07:002010-05-18T05:32:00.470-07:00The UK Game sales - Call of DutyCall of Duty: Black Ops will have among its scenarios Cuba, Vietnam and the Arctic <br />
Shall also be as cooperative with the latest Treyarch COD. <br />
<br />
The UK Game sales chain have made public the first details on the new Call of Duty this afternoon, reports that bring us some interesting details such as where it will develop. <br />
<br />
"You are going to witness the birth of elite special forces and take part in secret missions using unconventional weapons to fulfill them," he says from Game UK "From Cuba to the Arctic, through the jungles of Vietnam, Call of Duty: Black Ops brings great graphics and intense gameplay to get you in the heart of the action." <br />
<br />
In addition, Mark Lamia, head of Treyarch, has advanced the game will feature multiplayer modes, single-player and cooperative: "The entire study has been poured into this title, giving special attention to the multiplayer modes, single- player and cooperative, creating the most intense gaming experience, exciting and fascinating as possible for fans from around the world. We look forward to inform the community gaming experience Call of Duty: Black Ops. "PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-60205567643131395522010-05-16T04:59:00.000-07:002010-05-16T04:59:00.667-07:00IP Next Bungie, the creators of Halo, distribute ActivisionThe company and the study reach a distribution agreement of 10 years. <br />
<br />
Thomas Tipple and Harold Ryan, COO of Activision and president of Bungie. <br />
From the moment that Bungie settlement agreement with Microsoft for Redmond distribute their games in the future had enormous expectations about where future projects would be directed towards the study creator of Halo. Today we have the answer. <br />
<br />
"Under the terms of this agreement, Activision will have worldwide distribution rights and exclusive of all Bungie games based on new intellectual property across multiple platforms and services." This has been the announcement of the U.S. giant, which has been insured for 10 years the distribution rights on this new IP from Bungie to be announced. <br />
<br />
"It's no secret that while most of the study was focused on developing Halo: Reach, there was another team led by Jason Jones, one of our co-founders-working on breathing life into a new universe, as well as new stories and characters, "said a spokesman for Bungie's own website. <br />
<br />
"We decided to partner with Activision for the launch of our next intellectual property, due to the extent that the company is global, experience on multiple platforms and its ability to carry out marketing activities," said Harold Ryan, President Bungie, in a press release. "Based on the work carried out jointly in the past nine months to implement that agreement, it is clear that Activision supports our commitment to continue to offer our fans the best gaming experience possible." <br />
<br />
"Our next big video game has a specific and defined way, in our study to the platforms we have chosen to launch," continues the letter. "The formalities of the business are below us. Our Constitution remains the same. Bungie are still and remain independent, we are free to take our stories to an even wider audience. "PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-35920092919884531192010-05-13T04:40:00.000-07:002010-05-13T04:40:00.132-07:00Medal of HonorElectronic Arts recognizes that a year of delivery to the Medal of Honor was not positive for the series <br />
"The team is working on a game every year, tired, running out of time and effort to be innovative also exhausted." <br />
Medal of Honor <br />
<br />
Frank Gibeau, president of EA Games, has sung a sort of mea culpa around the Medal of Honor franchise, which has been dropped it might have been overexploited by the U.S. company. <br />
<br />
"I think all the franchises that carry a lifetime just entrenched by the fact of having to meet once a year," Gibeau admitted on Medal of Honor. "The team is working on a game every year, tired, running out of time and effort to be innovative also exhausted." <br />
<br />
Gibeau also confessed that he believes "is not enough attention to the multiplayer section." "Any shooter worth his salt is going to be groundbreaking in its online game, and I think Bad Company is a good example. I think Modern Warfare 2 is a good example and I think Halo is clearly a good example. The power of a franchise of shooter genre is its online component and its ways. "PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-23206467369267977342010-05-10T11:28:00.000-07:002010-05-10T11:28:00.584-07:00UFC 2009Recognizes that THQ UFC game, Darksiders, and have saved Red Faction <br />
The two fighting titles accounted for a drastic reduction in losses in 2009. <br />
<br />
UFC 2009 <br />
Just a few years the situation of the U.S. distributor THQ was certainly complicated, and is that losses in the semesters one after another in recent years tax. <br />
<br />
On this day, however, THQ has announced its latest financial results for the fiscal year ending March 31, and showing "a significant change of direction" that has seen losses are reduced dramatically. <br />
<br />
During the fiscal year that has elapsed since April 1, 2009 through March 31, 2010, THQ has been a loss of $ 9 million, a figure that may seem high or alarming until one considers that losses the same period last fiscal year amounted to a whopping 431.1 million dollars. <br />
<br />
"The reason for this recovery? They explain them. "In the 2010 financial year we have managed to reverse the situation successfully with three major franchises, UFC, Darksiders and Red Faction," said Brian Farrell, CEO of the company.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-54354479681661841242010-05-08T04:26:00.000-07:002010-05-08T04:26:00.236-07:00Rumors: Assassins Creed 2Assassin's Creed: Brotherhood officially confirmed by Ubisoft <br />
We are promised "an online experience like never before" <br />
<br />
After successive rumors finally know for sure the name you will receive the next Assassin's Creed will be arriving within the last line of this 2010, Assassin's Creed: Brotherhood. <br />
<br />
The information has been disclosed through a promotional image of the possible game box <br />
use an American chain of stores for your reservation. <br />
<br />
In this image we can read several sentences that leave us with some information: "Live and breathe like Ezio, now a legendary master murderer in their struggle against the order of the Templars. Lead your own guild of murderers and strikes at the heart of the enemy. Rome. " <br />
<br />
On the multiplayer states: "For the first time, participate in an innovative multiplayer allows you to embody a murderer of your choice and define your style of assassination. An online experience never seen before. " <br />
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In the picture also appreciate the platforms on which they will play, PlayStation 3, Xbox 360 and PC. <br />
<br />
Ubisoft has confirmed the authenticity of the image and has promised to give more details about the game next week.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-24708108838517071632010-05-06T04:31:00.001-07:002010-05-06T04:32:00.082-07:00On All Platforms That Make SensBungie released its "on all platforms that make sense" <br />
The study gives some more clues about its agreement with Activision. <br />
<br />
If yesterday we announced the agreement reached between Bungie and Activision to distribute games from the first by the second day in the studio responsible for the Halo series has some more details about the conditions of the agreement. <br />
<br />
"We have the opportunity to benefit from the experience and knowledge of them for things like cross-platform development, something that, to be honest I do not have much experience," said Brian Jarrad, the studio executive UGO portal. What platforms will your next game? "We're trying to get it on any platform that makes sense for the type of game we try to do." <br />
<br />
The possibility of dealing with an existing IP Activision also addressed in the interview. "It is a topic of conversation that might occur, but they have partnered with us specifically for the vision that we and the universe of games we want to create for the next decade."PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-49879080708465467612010-05-06T04:12:00.001-07:002010-05-06T04:13:16.186-07:00Dragon Age: Origins "Darkspawn ChroniclesBioWare details Darkspawn Chronicles, the new expansion of Dragon Age <br />
Be launched, remember, the 18th of May for $ 5 or 400 Microsoft Points. <br />
Dragon Age: Origins "Darkspawn Chronicles <br />
<br />
Few days ago we announced the existence of Dragon Age: Origins "Darkspawn Chronicles, but confessed that after his announcement was not much further information to give the BioWare secrecy about it. In today, however, the Canadian company has taken the first details. <br />
<br />
The study reconfirmed that the game appears on PC and Xbox 360 on May 18 in exchange for 400 Microsoft Points on the console and 500 Microsoft Points BioWare compatible. The date of the PlayStation 3 has not been provided so far, but we sense that its price will go in the same line, being also about $ 5. <br />
<br />
According to BioWare the game is set in an alternate history in which the character died in the initiation ceremony and gray guards march under the command of Alistair. "With the return of ancestral threat of humanity and the world plunged into a civil war, has been chosen by destiny to unite the shattered lands and destroy the Arch-once and for all."PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0tag:blogger.com,1999:blog-6697287860900549494.post-8484031753605632362010-05-06T03:57:00.001-07:002010-05-06T03:57:45.608-07:00Fallout MMO 2010 public art-worksFallout MMO: the first was made public art-works <br />
Continued legal proceedings called Project V13. <br />
Fallout MMO: the first was made public art-works <br />
Just weeks ago we reported demand for Bethesda Softworks filed against Interplay video game rights for the Fallout universe, in key MMO, are pursuing the latter. Today, however, the very Interplay has gone one step further and made the first public art-works title, proving that it is in development. <br />
<br />
The images you see from here are the classic post-apocalyptic settings and some early sketches of characters. "They are not final papers, but will give you an idea of what we are trying to achieve with Project V13," code name of the game, "said Chris Taylor, head of product and not to be confused with the creator of Dungeon Siege or Supreme Commander, of the same name. <br />
Interplay has signed a definitive agreement with Masthead Studios, creators of massively multiplayer gaming tools "to advance the development of its Fallout massively multiplayer online gaming, whose code name is: V-13 Project. Others use It has a public Beta of this game comes out in 2012. <br />
<br />
Interplay and Bethesda are now in a legal dispute over the use of the Fallout franchise. <br />
<br />
If Interplay win, will be free to launch the V-Project 13, which would have the right to develop, but only if the massive online game of Bethesda last week announced is not a Fallout game. <br />
<br />
But it is not supposed to, but rather it is a game of Elder's Scrolls, is said unofficially. <br />
<br />
For months we show images of massively multiplayer online game Fallout.PC Games 2010http://www.blogger.com/profile/00249302077981963891noreply@blogger.com0