Sunday, May 30, 2010

Sam and Max Adventure PC Game 2010

Quirky, friendly and winds of change, the adventurous detectives return to scene.
The third season of Sam & Max begins as a downloadable content for PC, Mac and PlayStation 3. The first of five episodes is called The Devil's Playhouse, and with it we have among us a new and wild adventure of the two eccentric detectives.
Although early in his career many did not give much credit to the new adventures of Sam & Max, the truth is that TellTale boys have achieved with the first two seasons to recover the interest not only fans but also applauded the criticism that most of the episodes.

The third season, in fact, just started with The Devil's Playhouse, the first of five episodes that make up a whole. Supermonos alien spaceships attacking Earth and a series of interesting changes in the concept of the instrument playable make The Devil's Playhouse a very interesting proposition for lovers of classic adventure games.

Missing some personality and weight in the secondary characters, but the presence of Skuk'ka'pe villain gives interest to the whole.
Missing some personality and weight in the secondary characters, but as a villain Skuk'ka'pe presence gives the set of interest.
The Criminal Zone
Sam & Max: The Devil's Playhouse begins at the end. As a prologue we witness a disturbing scene on the bridge of a spacecraft while sweeping the city Skuk'ka'pe formidable in its path piloting the ship. What happens next is that, logically, will reverse the situation to then return to the beginning of the story behind this shocking flash-forward.

Perhaps this first chapter is a light to the fans in narrative terms, since it has less importance in its depth and exposure to other installments of the saga. A sense of humor is once again prominent, with some comic blows more inspired than others but with a set broadly as remarkable as the previous delivery. The Devil's Playhouse to the point, and except for a few moments expendable by side as Stinky and his ancient family, the truth is that there is little utility or interest in the script of the game.

So we will see in first person through the eyes of Max. The objects will accumulate in the wheel of the bottom, and we can freely move the camera using the mouse or keyboard controls.
So we will see in first person through the eyes of Max. The objects will accumulate in the wheel of the bottom, and we can freely move the camera using the mouse or keyboard controls.
That is precisely the only weak point of the game in question, since in playable areas introduces a series of changes that are really interesting. First, because now we can move to Sam style keyboard action games, the use of WASD keys. In addition, because the "Max Mode" we have the option of putting us directly into the head of the sympathetic co-star like a First Person Shooter is involved and observe around us from the perspective of small animal but without moving the point where you are .

Moreover, the quality of the puzzle has increased significantly, with a number of really interesting puzzle to put in their mouth. The main element that makes them clever gadgets is derived from Max because it has supernatural abilities. Letters to read the mind of the characters, the phone to teleport from one place to another or the ability to read the future are just some of them, endowed with its range of interesting variety and departures to situations.

The cut of the scenarios still maintaining the traditional cartoon aesthetic of the series. Buildings, buildings and streets exude sympathy play on all four sides.
The cut of the scenarios still maintaining the traditional cartoon aesthetic of the series. Buildings, buildings and streets exude sympathy play on all four sides.
The only main problem arises from the interfaces and the disposition of inventory that transmit the sensation of having been significantly raised to console, and never with the mouse-keyboard combo PC in mind. Thus trees of options to look like the talks radio, and gadgets available to Max itself also seem to have been raised to be chosen and selected with a pad. The game offers the option compatible to be played with the Xbox 360, which gives us an idea of what were the priorities of Telltale Games in this regard.

As regards the technical sections, graphics and audio bit to say. In the visual, artistic and technological the game follows the same lines as previous episodes, with a style continuum starting to need a facelift before making an appearance in keeping with the times. Do not confuse sympathy, lightness and humorous designs and technological anachronisms scruffy, and perhaps the game should progress in this field. Moreover, the title is in English with no translation into our language, or for texts or for vocals.

Assessment of Sam & Max: The Devil's Playhouse
In this day and age it's good to put in their mouths a good adventure game, as before. Telltale Games is right to amend certain aspects of the game off without altering its essence, and consolidates a new and frankly estimable new Sam and Max adventure with this The Devil's Playhouse that will delight fans of the genre he mastered the language of Shakespeare.

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