Showing posts with label 2010 PC Game. Show all posts
Showing posts with label 2010 PC Game. Show all posts

Sunday, March 21, 2010

S4 League PC Game Modes

New game modes for S4 League
It makes possible the game with single player Arcade mode.

Many users of S4 League threw missing a single-player mode in which to test their avatars before facing other equipment. Thus, Burda: IC announces that the next update is added to the Arcade mode, a mode that allows players to fight alone against animals, guards or bosses controlled by AI. These enemies appear at random, allowing the items are always different.

Players can access the Arcade Mode at any time, presenting various phases and adjustable levels of difficulty. The main motivation of the community is the ability to train and practice their team skills and strategies without risking the victory points or worsen their game statistics.

Furthermore, the Arcade Mode offers the possibility of other 3 players join the game and overcome a cooperative manner.

Sunday, March 7, 2010

Batman: Arkham Asylum PC Game

Batman: Arkham Asylum - Best Game of the Year Edition

The world of comics fans have found in Batman: Arkham Asylum a reference title in the catalog consolero: an incredible technical quality, an interesting mechanical playable, surprising development ... Well, if you have not yet been able to test how wear the mantle of Batman maybe you should wait a bit until the launch of what promises to be the most complete version of the game: Velvet Assassin: Game of the Year Edition.

This Game of the Year edition should include all downloadable chapters released both here and in America (Insane Night, Prey In The Darkness, Dem Bones and Crime Alley), including exclusive content from the collector vesion ... And of course the Xbox 360 should be able to prove the Joker.

It's risky venture to bring forward other content, since as many of you know Rocksteady Studios is already immersed in the development of the sequel. We will keep you informed of developments.

Wednesday, March 3, 2010

Star Trek Online PC Game Preview

Star Trek Online: Ships spectacular to conquer space

Hand in hand with Bandai Namco Games comes a batch of unpublished images of Star Trek Online, the highly anticipated MMORPG that is poised to repent in one of the games of the year thanks to the success of its beta.

For those who still do not know, Star Trek Online is set several years after Star Trek Nemesis and leads to a galaxy in constant war, we face the hostile natives, space pirates and other races with whom we have conflicts.

The beta of Star Trek Online MMO PC Game has been published on 26 January. To enjoy the full game, you will have to wait until March 5.

Sunday, February 28, 2010

Mass Effect 2 PC Game Preview

Mass Effect 2 - Discover the combat potential of the Soldier

Bioware did not want to leave us without knowing the 6 classes available for our hero in Mass Effect 2 and is revealed, one by one, their possibilities. On this occasion we soldier in action, an excellent marksman expert in weapons handling.

El Soldado (Soldier) stands as the best bet for players who prefer to fight from a distance and exploit the game mechanics of FPS. Besides having a broader array than any other kind, the soldiers have access to unique weapons and can use special ammunition: bullets igneous, electrical or capable of freezing the enemy are just some examples of its potential ...

Mass Effect 2 PC Game 2010
has came out on 28 January 2010. We will keep you informed.

Wednesday, February 24, 2010

Hellgate London pc

Hellgate London will rebound soon

Hellgate London was an RPG style with the Devil, albeit with a different perspective and with a post-apocalyptic theme. The result, a game that even with failure, was great fun.

Online mode also contained an interesting trying to somehow emulate the great online RPG games. The result was very interesting, but unfortunately I have failed and the game not only disappeared, but the developer.

Now will bring with new name, Hellgate: Resurrection and will from the hand of a Korean company that will leave only the part online. With a business model similar to games such as Silkroad Online, see this game again soon, but with another name in download sites.

Currently there are no official date, but appears to be over 2010.

Saturday, February 20, 2010

WoW: Cataclysm

News: You can reserve WoW: Cataclysm

Fans of World of Warcraft you can make reservation for the new expansion of the game, Cataclysm. And is that some sites already accept pre-orders beginning today.

Specifically, Amazon offers the option to book it from here if you live in Europe, for 24.99 pounds (with change, about 29 euros). If you reside in the U.S. have to do it from this link and pay $ 39.99.

There is still no date for the launch of Cataclysm, but is speculated to be launched in August and, as happened with Wrath of the Lich King, will have a closed beta phase of four months.

Friday, February 12, 2010

ASUS Rampage Extreme III for PC Gaming

ASUS Rampage Extreme III supports 6-core - PC

The new motherboard from Asustek is underway and is called Rampage Extreme III. This motherboard is ready for Microprocessors i7/Core i9 Core Socket LGA-1366 and for gulftown 6-Core Intel.

This motherboard would be ready also for overclocking, which could get a high yield of the plate making various checks and adjustments. Any community considering ROG (Republic of Gamers) members. A community of overclockers to improve PC performance for a better gaming experience.

In addition to supporting the Core i7 and Core i9 for LGA-1366 socket gulftown and 6-Core Intel includes support for USB 3.0 and SATA 6 Gb / s, this being ideal for delivering high data transmission at 34 percent and 51.4 percent respectively. For this will be possible to transfer a 20GB HD movie or a song of 4 MB in less than 70 seconds, 0.01 seconds, respectively.

The Rampage Extreme III will support up to 4 ATI HD 5840 in CrossfireX for higher graphics performance. The price is rumored to be around 277 euros and will go on sale in March with the launch of the 6-core processors.

Wednesday, February 10, 2010

TV spot for Mass Effect 2010

Shepard stars in a TV spot for Mass Effect 2 - PC, Xbox 360


In less than two weeks we will be able to finally enjoy Bioware Mass Effect 2 and reminds us to publish the title's television spot, which can be seen in the UK. The video stars the Commander Shepard and only serves to reaffirm its visual and technical quality. It will be available for PC and Xbox 360.

Mass Effect 2 will once again put us in the skin of the popular character, who must struggle against all odds to get save the human race. The video shows us a Shepard made with CGI animation techniques, as seen in other trailers before, and reminds us of the importance of recruiting the right team.

Tuesday, February 9, 2010

Best Screenplay for PC Games 2009

Announced the nominees for Best Screenplay for Games 2009 - PC, PS3, Xbox 360

Recently, the Writers Guild of America-American writers' association, has published the list of nominees for the best book of 2009. Uncharted 2, Modern Warfare 2, WET, Assassin's Creed II and X-Men Origins: Wolverine have been the winners, who must wait until 20 February to finally know if they get the prize.

As explained by the WGA, the decision to include a section devoted exclusively to the world of interactive entertainment is for the new times live. We remind you, if not you know already, that this association is one of the most respected in the country, which annually presents awards to films usually aim for an Oscar in the category of Best Original Screenplay and Adapted.

A priori, it seems the PS3 exclusive would venture to gain, but both WET and Modern Warfare 2 and Assassin's Creed 2 in the chase. Possibly, X-Men Origins is the worst position, but as for the awards you never know. Here you can find the official list of nominations.

Friday, February 5, 2010

Video Games or Porn! 2010 (PC)

Ron Jeremy says that video games are more negative than porn

Of course there are times when it would be better to remain silent. The popular and legendary porn actor Ron Jeremy said recently that video games were more harmful than X-rated films for children and young people on the planet. The statements are circulating the net like wildfire and many people wonder whether all this "roll" the actor has lost its way.

"Studies have shown that violent video games are a greater negative influence," said Jeremy. As a curiosity and demonstrate the irony of life, we remind you that the actor became popular for certain sectors of their audience to get dressed as Super Mario Bros, so sure many "gamers have been left without one of his idols favorite.

The truth is that, and making clear that this is my personal opinion, compare porn video games is dangerous path. There are many types of movie X, and many types of video games and would be difficult to establish an objective relationship between its contents and juvenile behavior. The best, in these cases is to think before speaking.

Wednesday, February 3, 2010

Smackdown VS Raw 2010

Tips Smackdown VS Raw 2010 - PS2, PS3, Xbox 360, Wii, Nintendo DS, PSP

More and more tips for Smackdown Vs Raw 2010. This time we offer occasional extra on your favorite wrestling game. To unlock the following extras just follow the usual and take advantage of the best tricks in your favorite page.

Smackdown VS Raw 2010 brings the experience of wrestling to a new level, thanks to his amazing graphic part and a great character editor. It is therefore one of the most successful title fights of the year worldwide, so that millions of users are taking advantage of the best tricks to get the most out of the game.

To get new extras, here are the latest codes:

COW BOY ORTON
With Randy Orton, do not hit the X button in the ninth week.

EVE
With Mickie James, get him a count of 3 to Maryse within the second week.

Dusty Rhodes
With Randy Orton, Cody Rhodes defeated at WrestleMania and a crushing KO aséstale Dusty after the fight.

Monday, February 1, 2010

Sonic 2010 pc game

Sonic is the only star of Project Needlemouse - Multiplayer

SEGA recently announced Sonic the absolute protagonist of the game known as Project Needlemouse. The title, a return to the origins of the mythical character in high definition, does not yet have official launch platforms, although it is expected to appear on PS3, Xbox 360 and Wii.

Thus, Sonic is the only character select and manage the title, so again experience the same sensations as with his earlier adventures. Still not much is known about the project, but the game is expected to appear sometime in 2010 and soon to make any official announcement concerning the same.

Moreover, it has published its first "artwork" of the project where you can appreciate the classic look that will have an enemy, regaining the essence of the mythical first half. SEGA seems to have heard the advice of the fans and has decided to return to the always effective 2D. We will see how development proceeds from the game and I will keep reporting.

Friday, January 29, 2010

Kane & Lynch 2 2010

First official pictures of Kane & Lynch 2: Dog Days - PC, PS3, Xbox 360

Eidos has distributed the first official images of the sequel to Kane & Lynch. This second installment, which will carry the subtitle of Dog Days, presents a narrative perspective inspired by the films of Mr. Michael Mann, with camera in hand and realistic action. It is expected to launch for PC, PS3 and Xbox 360 sometime in 2010.

The first captures the title appeared not only confirm the good impression that the title is causing to be published since the first trailers of the same. It seems that the guys at Eidos want to overcome the stumbling of the first half and action on a show worthy of praise.

Kane & Lynch 2: Dog Days will take us back to the city of Shanghai, where his friend Lynch will take the leading role to plunge into the depths of the Asian city. There will be plenty of action and, as we see good visuals.

Wednesday, January 27, 2010

Dark Void PC Game Review

New game video "development diary" Dark Void - PC, PS3, Xbox 360

Capcom offers us a new video "development diary" of his new proposal: Dark Void. The game, which launches itself across PC, PS3 and Xbox 360, promises to deliver a spectacle worthy of action, with a fairly decent graphics engine and gameplay that will bet on the union between verticality and horizontality.

In the new video know some more details on completing the title and discovered some new ingame sequences, which are always welcome to accompany the hard Monday. Capcom hopes to position and its new IP in the market and is promoting the product too often, which could translate into good sales.

While Dark Void hits stores, we leave you with his latest video "Journal of Development":

Sunday, January 24, 2010

Mass Effect 2 Rumor

Rumor: Mass Effect 2 DLC could be available from launch - PC, Xbox 360

At least that is what might be drawn from the latest updates to the Twitter Mass Efefct 2, which suggests the possibility of accompanying the first DLC release of the game, due out for PC and Xbox 360 on 29 January . So far, nothing has not been confirmed officially.

"BioWare has no intention to get paid more money for a possible content of Mass Effect 2 on day of release. There will be more details on the DLC's title next week, "Twitter comment from the account title.

For now, we wait a week to learn the first details of the game downloadable content which, remember, come to us in just a few days, to the delight of our pleasure in science fiction and adventure western Roler of clear cutting . Stay tuned to DB Games for more on this upcoming release.

Friday, January 22, 2010

Modern Warfare 2 2010 PC Game

Just Dance breaks the rule of Modern Warfare 2 on the UK charts - PC, PS3, Xbox 360, Wii

It seemed a challenge, but Modern Warfare 2 has lost its status as leader of the UK sales chart. Just Dance, Wii exclusive title developed by Ubisoft, has seized the privileged position which had been occupied for nine weeks. As explained from Chart-Track, dance simulator Ubisoft has experienced sales growth of 114%, while the rest of games has been declining.

Just Dance is a title that invites us to spend a nice time dancing with our friends and family. Squeeze the full potential of Wii motion control, so it's no wonder that is causing a sensation in the UK, where casual games are the leitmotiv of the interactive business-like in the rest of the world .

Modern Warfare 2 has won the complicated square number one for nine consecutive weeks, becoming the best selling game of 2009 and one of the highest rated. But like everything else, success must end and give way to others, having been Just Dance chosen for the occasion.

Thursday, January 21, 2010

Dragon Age: Origins PC Game Review

Analysis of Dragon Age: Origins - Graphic Section - PC, PS3, Xbox 360

BioWare has treated the development of Dragon Age with the professionalism with which we are accustomed, ie the game has not gone on sale until levels have not reached their maximum elevation of performance.

The construction of buildings and open spaces are credible and each zone has its own refined aesthetic, giving the feeling of open spaces or oppressive dungeons as the case with great accuracy, although it is unfortunate that the interaction with the environment is relegated to the background and the objects are mere props no chance of being employed or holding. If we play with a computer powerful enough, we dazzle the exquisite construction, real textures to the smallest detail, lighting and all and each of the elements that build the world of Theda.

The characters are particularly well cared for, so tools such as armor is 100% believable and gives the feeling of being weapons "Battle Ready". Animations, faces and anatomy made with care, with little nuances between them beyond mere cloning which we are accustomed to other titles.

The bestiary is varied and often original, although there are classics such as giant spiders and the like. In battles we find from compact groups of wolves that attack in packs a multitude of different types of enemies attacking melee distance and coordinated with each other, with a wealth of forms, weapons and protections.

Dragon Age: Origins takes full advantage of the qualities of the cards or game consoles, without losing detail at any time.

POINT SOUND

Dragon Age: Origins is a real treat in terms of its soundtrack.

The talks are fluid and exciting are masterfully implemented and care, which is appreciated by title you're going to devote much of our time talking with each other to solve the missions, to understand the world and Theda his story or to understand the plot and its implications.

The background noises and other sound effects are made with care complementary, noting clear differences depending on the area in which we find or the weapons we use, even in the encounter between different types of weapons and armor are sound surprising nuances.

As for the musical themes, reminiscent of Celtic with a strong element of self-descriptive music of recent times, accompany the player giving interest when due and contributing to the moments of epic struggle and a touch bitter, sometimes, helping to raise the level of adrenaline.

Wednesday, January 20, 2010

Bioshock 2 PC Game Review

The walls of Rapture, whose appearance is revealed that the passing years and the decline of an idyllic civilization make a dent in its structure, is again the scene of our destination. Everything is familiar, yet an aura of uncertainty and anxiety that fills the space suit will protect us during this new adventure. We are a Big Daddy destined to save the last glimmer of hope for a civilization that sought to escape from an imperfect world, following the ideology perpetrated by Andrew Ryan. However, the road will not be easy, since the bond we have with our Little Sister, is contrary to the principles that we develop during the game and, in many cases conflict with the acts that we have to interpret. The path we choose will define our character, marking the passage that will lead us into all that really matters to us: our protected is far away, and without it life is sealed off within the metal packaging that protects us.

Bioshock 2 is one of the most important releases of the year. The tremendous success of the first part Levine, whose approach has revealed novel mechanisms and structure interactive narrative copy, is the leading cause of legions of fans to the world of electronic entertainment are waiting on the release of this anticipated title. Although Levine is not involved directly in the project, has defined a solid work and well-structured for 2K Marin put all eggs in one basket. After many months of waiting, we finally have the opportunity to enjoy Bioshock 2 Preview for providing this article, and enlightening about the virtues of this new interactive work, destined to become one of the most memorable video game generation.

VOLVEMOS A RAPTURE

Just start the game, we encountered an unusual situation. We are recovering slowly, consciousness where we realize that all around us rises the imposing Rapture, a city built in the depths of the Atlantic Ocean as a sign of ambition unleashed by its creator. The primary objective of this project placed him as the perfect residence for the superior beings, despite their status as privileged individuals undergoing technological advances in genetic research by accepting the fees established by the Adam, plasmids and promoters artificial created by Andrew Ryan. Products that increase muscle mass to levels unimaginable new proposals by which you can acquire the proper degree of intelligence of a genius, or various plasmids that you become a destructive killing machine, announced casually and daily throughout the city . However, there have been 10 years since Andrew Ryan exhaust its latest efforts to shape a society impossible, now, a former political rival Ryan has taken power in Rapture, thanks to a doctrine that has allowed it comprises a number unconditional supporters really bulky. His goal: avoid shortages of Adam kidnap girls from the area (sending to the dreaded Big Sisters) became small and infallible collectors, and retake the course of Rapture to define a new height of the perfect civilization.

But somebody has woken up and, initially, it appears that our mission becomes the only hope to stop plans Sophie Lamb. We are the first Big Daddy successfully linked to a Little Sister, we have the ability to control our craving both lethal firearms as plasmids, and our life is at risk if we do not find Eleannor Lamb, the Little Sister to which we are hopelessly emotionally connected.

Bioshock 2 offers a very interesting dramatic development, the story becomes more attractive as we move into the plot, and the number of recordings that we find in Rapture brings a host of scenic and narrative nuance, drawing with restrained pulse which emerges as one of the most remarkable stories of recent years. As we had occasion to advance in the game, I can assure you that Bioshock 2 promises to follow the lead of the first part to the letter, introducing some important developments in their development leading to a new interactive experience.

Tuesday, January 19, 2010

StarCraft 2 2010 (PC)

It's almost twelve years have passed since one of the titles of real time strategy more important in the history of the game come out to market. StarCraft was a revolutionary in the genre by bringing dynamism and speed to frantic multiplayer games and a tireless, relentless, and shows no signs of damage when we realize that, even today, are still enjoying it. Blizzard Entertainment knows the legion of fans awaiting the release of their second delivery is huge, so I returned the loyalty to their product in the form of love and pampering to work. And is that both development time (started in 2003) predicts that StarCraft 2 will be great ...

How would you improve the foundation for a genre that, a priori, seems stalled for years? What would you do to your fans are not disappointed with the output of the game who have been waiting so long? If we look at all the details that have given us about StarCraft 2, we feel it will be more of the same: maintaining the well-known races (Terran, Protoss, Zerg), when it would have been logical to think that created a new for the occasion, the proposal in the field looks the same and no major alterations units. What if we look more closely? Aside from the obvious graphical leap, every one of the points made great original titles have been taken a step further: the millimeter maps designed to introduce different strategies, new units that complement those already known and modes individual campaign and multiplayer that will far outweigh (or at least it seems from this perspective) to everything we've seen in other RTS. And yes, I am generalizing.

INDIVIDUAL CAMPAIGN

I'll start this review with what we know at the moment on the single player campaign. As previously announced, StarCraft 2 will split into three parts, each focusing on the protagonists of the game breeds. Thus, the present one-StarCraft 2: Wings of Liberty "will be presented to us by the Terrans, starring Jim Raynor four years after the events of StarCraft: Brood War. Good old Jim does not like the attitude of the emperor of the Dominion, Arcturus Mengsk, and has spent all this time to annoy with small and annoying attacks. But now things are much worse, and it is precisely because of the bad relations between humans: the Zerg have returned stronger than ever to expand throughout the galaxy, and its imprint is reflected in the large number of planets they have conquered.

The campaign will place us in situations of long, everyday for anyone who enjoyed (and enjoy) of the work Blizzard fight in more than 30 missions in which we will eliminate any existing threat, defend our position with specific facilities , or working as escorts. However, the change is more than noticeable in the resolution of these, where a good strategy will be key to ensuring our survival. A clear example is the mission of Redstone, which we will supply a number of minerals to finish it. In meeting will be crucial to keep in mind what our goal from the outset: do we want to collect all the minerals as soon as possible, holding the Zerg wave as we can? Or prefer to clear the area of enemy aliens, to then take us calmer collection?
starcraft 2 terranstarcraft 2 gameplay
Another case of Meinhof gang, a mission that will test your speed based on the cycles of night and day that will live during the game. At sundown, soldiers infected by the horde Terran Zerg will attack us without mercy until our defenses yield. Not so when reluzca daylight, at which time we must take to destroy all the reservoirs in which to hide our former colleagues, now become the enemy. The game times will alternate these cycles that depend on the difficulty chosen, and may be five minutes in a medium difficulty.

AN ARMY PERSONNEL

The importance of our success in missions not only reflected in our progress towards the end of the campaign, but also reward the work invested in each and every one of them. For every victory gained by money and units that complement our troops. With the profits we can improve our arsenal, armor and accessories to have more chances in the following missions, but as expected we will have to choose carefully. Blizzard's team does not want that when we finish the campaign has control of a super-invincible army, but properly manage the resources by following a few guidelines, objectives to be achieved. So if our style is purely defensive, we must focus on improving the armor of the soldiers, while if we're going to launch the attack must focus our efforts on improving health and weapons, for example.

We may also invest our savings in paid soldiers, mercenaries contracted for a specific number of missions to be agreed based on our purchasing power. And apparently, we must set aside some money to rent their services as it will be crucial at certain points of the campaign in which we can not face what is coming down on our own. Cost nearly three times more than standard units and may not improve the least, but calm: do not need. You will truly feel safer having them around, that's for sure.

And not everything will be better soldiers, as StarCraft 2 is intended to spend time exploring the maps. To do this, we can also let us pay for investment research. During the parties to find various artifacts that may be used to our advantage, reflected in the long term. Let there be no corner undiscovered.

SELECT YOUR WAY

As was the case with the original StarCraft, this new release is intended to get established between the gaming community. StarCraft 2 seeks to break the mold again, setting new standards in the world of RTS to create a hybrid between RPG and strategy. So our relationship with the characters he encountered along the way will be crucial to the development of history, to change direction as our decisions.

This will provide different options we can choose missions that will serve primarily for small victories and to develop our troops. The road we follow will lead us to a certain end and show us events, scenes and different music videos at our discretion, making the individual totally replayable campaign. That will get at least the wait for the following expansions, so to call them-is more bearable when we have Wings of Liberty hand.

Saturday, January 16, 2010

Modern Warfare 2, Infinity Ward PC Game Review

Modern Warfare 2, Infinity Ward

Within five years, Infinity Ward has managed to move from "small team that starts" instead of "absolute reference in the field of action game great spectacle." After the resounding success of Modern Warfare first name, Activision had a lot on the last baby's California studio and can say he was not disappointed. Over 500 million have been achieved in a week on Xbox 360, PlayStation 3 and PC. Does this mean that this is the game of the year?
Afghanistan, Brazil, Russia: Marines on all fronts
Modern Warfare 2 comes to us when Infinity Ward is already crowned a very solid reputation in particular gained the previous opus, Call Of Duty 4. History does not return to the ins and outs of the script and can enter the heart of the matter, please consult the test PlayStation 3 / Xbox 360 in which Maxentius back on everything you need to know ... Now that you know how Makarov is really bad, you know the Task Force 141 and its members (Allen, Ramirez, Sanderson ...) and you have a clearer idea of the geopolitical context in which the game is, we can go.

Produced mode 'Commando', our exclusive video focuses on various sequences of the single player campaign

With Modern Warfare 2, Infinity Ward so that innovates very little. He is still involved in a succession of missions featuring different characters in the fight against international terrorism. Modern Warfare 2 remains true to the brand name Infinity Ward and the disposal is once again at the heart of the single player campaign. Very spectacular, it takes us around the world (Afghanistan, Brazil, Russia and even the U.S.) for a series of missions generally short (it rarely exceeds 45 minutes), the objectives rather basic, but remarkably dense and rhythmic.

The variety is also needed, not only in environments that make us discover a favela in Rio de Janeiro, an oil rig in Siberia or the famous Pennsylvania Avenue in Washington. There is actually some question driving gear (snowmobile, Zodiac), use of equipment "fixed" (machine guns) and act differently in different situations. For example, some missions are borrowed infiltration, while others are more in the "punch to it, but even in this latter case, situations vary and the attack in the favela is very different from the mission in the Airport Moscow (fictional) Zakhaev.
"Despite mechanical game based entirely on the use of scripts, Infinity Ward has done a remarkable job"
Nothing to say about the forms adopted the single player campaign: it takes full eyes and despite mechanical game based entirely on the use of scripts, Infinity Ward has done a remarkable job of making it quite difficult to criticize the conduct of missions. However, we can find fault with the scenario of the game is certainly dramatic, but who uses and abuses of twists Hollywood "clumsy". The ensemble is far too serious to finally push open doors or falling into the cliches of the most enormous action cinema.

We would like Infinity Ward to show a little more restraint than the studio or sprinkle everything with some humor and even secondary schools to exhibit a hint of cynicism ... However, these shortcomings are quickly forgotten and the real issue of the campaign is to look elsewhere. Firstly, it is too short and failure is all the more noticeable it is catchy. Even commando (third level of difficulty of four), do little more than seven hours to see the end credits, but mostly it relies entirely on a system of progression by failure.

Not to wander, the regulars will at least play commando, but he must do so with the limitations of an aging nicely gameplay: for example impossible to look to identify the enemy. Suddenly, we discovered, it is killed and as you know where the enemy is, it does not remake the same mistake twice. Such a progression system is not rewarding for the player, even if it ensures a certain difficulty to the whole. We would obviously prefer that the enemy artificial intelligence is advanced enough to offer a real challenge, but let's not be too hard, it does not defend himself so badly and the enemies are capable of such maneuvers bypass interesting

Though aging, the technology used allows the installation of a good atmosphere

When 'Soap' slips to the opera "Roach"
Alongside the campaign and then we bitterly regret the absence of a cooperative mode, Infinity Ward moved - like to buy - a Special Operations Section. We do not return to the nature of these missions, Maxence was very well done versions for PlayStation 3 / Xbox 360 and PC content is strictly identical. However, we regret that the challenge is too pointed to be played solo. On one hand we have a campaign only playable solo and the other missions independent of each other, but it is strongly advised to make several ... Too bad Infinity Ward was unable or unwilling expand options for players.

It is now time to address the topic "that angry" multiplayer. No miracle, Modern Warfare 2 does not therefore propose dedicated server and it is a matchmaking tool that selected the participants and determines which host the game. Suddenly, players find themselves with a ping "musty" and the parties are limited to 9 against 9 while the cards seem very small ... distance of 32 against 32 the previous opus! However, the experience system, Weapons / special skills and concept maps are really damn good and provided you do not fall on chitterlings, the parties are very enjoyable.

Especially pleasant indeed they have the quality settings and solos that despite the appearance of aging technology at Infinity Ward, the implementation is correct and finally bit greedy. The graphics are sometimes marred by textures really "ugly", but the composition of the environments is impressive and plunges us immediately into the atmosphere. An atmosphere also doubly backed by the excellent soundtrack and clever use of 3D Vision. It must of course be equipped (NVIDIA, monitor 120 Hz) to benefit, but the result, if somewhat reduced our precision is stunning in solo mode. From a purely technical, Modern Warfare 2 is close to Crysis, but it manages to capture our attention and this is essential.

Conclusion
It is difficult to conclude the test of a game as paradoxical as 2 Modern Warfare, Infinity Ward as constantly blowing hot and cold. Thus, the single player campaign is action-packed missions as varied as rhythm that gives us not a moment's respite. Unfortunately, it suffers from a painfully grotesque scenario that allows all excess without taking down or play the card of the second degree. In addition, its length and the principle of advancement based on a failure by the player are deeply flawed. This is more or less the same for the multiplayer which is very pleasant to play, but so far the standards of the genre on PC.
If the game is ultimately identical to the console versions, we can not forget the multiplayer regression performed by Infinity Ward any more than we can not ignore the unprecedented rate charged by Activision for PC game. We welcome however the solo performance performed by the studio and the incredible atmosphere of this campaign. Modern Warfare 2 is therefore one of the best single player experiences you can find at present for an action game on PC, but do not have hope for its long winter evenings to you see if they justify the 60 euros charged by Activision!