Monday, January 11, 2010

Chronicles of Mystery: The Scorpio Ritual PC Game

Chronicles of Mystery: The Scorpio Ritual

For Nicole Bonnet, everything starts in the United States where a new series of mysterious murders and especially wild talk of the town. The killer always leaves the scene of his crimes a doll dressed in the style of the 18th century. His initial investigations lead to the Paris and Marseilles to Spain and Cuba. As for Sylvie Leroux, following the death of his uncle who had made an important discovery concerning ancient Order of Knights Hospitaller, she tries to find us and travel from Malta to the Vatican via Istanbul.

Developed by the same teams, and arriving home one month apart, both securities City Interactive has a lot in common. Based on the same mold these two adventures in the style point & click for the third person we offer two different stories, but achieving almost identical and the game mechanics strictly similar.

After an initial adventure subdued, Nicole Bonnet had to do better with its second survey and unfortunately it started badly for the investigator with a cinematic introduction that it is impossible to pass and we must play again Whenever we continue our party. After this first hurdle, the two titles we offer exactly what we expect from our time with this class of games.

We move the two young women by pointing to a spot on the screen and by double clicking the make run. Other objects are to be able to harvest them in detail, combine in the inventory and use in environments or with the characters we meet. Classic now by clicking the question mark on the bottom of the screen we show the areas of interactive sites through. The Art of Murder, the pointer shaped mouse displays small icons on the left and right buttons indicating the action that will be based. From Ritual To The Scorpion, the pointer changes shape depending on feasible actions.

Art Of Murder: the hunt for the Puppeteer

Investigations adventure

Visually, the two tracks we posted a pleasant environments colorful, varied and rich in detail with some animations atmosphere from time to time, but are not plenty. The two heroines modeled in 3D, however, suffer a certain rigidity in their movements and a glaring lack of charisma, especially for any particular Sylvie Leroux, Nicole Bonnet fared somewhat better with its false air of Vic McPherson (Still Still Life 1 and Life 2) that give a certain sympathy. French dubbing is okay even if somewhat lacking in dynamism. The background music are discrete in both titles and sound effects are satisfactory. Many kinematic reward our progression. Often very short, their quality is fairly average with a vague general well now.

But it is mainly in the course of history in solving puzzles that the two titles are different. Chronicles of Mystery: The Scorpio Ritual From the player helps a lot, far more than Art Of Murder: the hunt for the Puppeteer. Thus, it is impossible to leave a place until everything has been done, where Nicole is happy to report that we must remain something to do, Sylvie puts us on track of what remains to be done. The enigma of the ritual of Scorpio is much more logical than Art Of Murder, they are also much easier. When an object is missing in a place to perform a particular action, it is almost certain that we find in the next screen.

Art Of Murder: the hunt for the Puppeteer is a little more industrious in the progression of the adventure because of a lack of logic associated with interventionism narrative imposed by the developers. Thus, we have to do complex things impossible to recover at some point when we know that we shall need later. Likewise, give an object a character is sometimes talking and sometimes using the object on the person, but one of its possibilities is valid under the circumstances, quite frustrating!

The lifetime is affected immediately. By its very easy, Chronicles of Mystery: The Scorpio Ritual ends very rapidly between four and six hours. Art Of Murder: the hunt for the Puppeteer opposes a little more resistance, particularly for the reasons mentioned above and therefore falls in the middle games of this genre in terms of life with six or eight hours before to see the end. Note the appearance of Sylvie Leroux Art of Murder on the terrace of a café, a poster plastered on a wall of the cover of Art of Murder in Adventure Sylvie Leroux and the furtive meeting between the two heroines on the site of Gozo. Small friendly winks for two titles missing some of fantasy and humor.

Chronicles of Mystery: The Scorpio Ritual From

Conclusion
Very classic, both titles let themselves go nicely despite a few flaws. The achievement is generally of good quality, but lacks flavor and dynamism. On this last point Art Of Murder is the title that offers the best alternative. Both games City Interactive fulfill their contract without embellishment, without trying to make little more able to convince the player. Unfortunately for them, they arrive while a Runaway: A Twist Of Fate was expected and that he is actually doing the very best in the field. Note nevertheless that this latest adventure Nicole Bonnet is much more interesting than the last. But we have not heard the last of them as each new adventure are already on track.

Sunday, January 10, 2010

Alice in Wonderland PC Game Review

Alice in Wonderland PC Game
"Sharing the same interpretation that Tim Burton"
Alice, 20, returns to Wonderland, destroyed by the evil Red Queen. His goal? Helping his old muckers. But contrary to what one might think, it does not identify the young woman (this is useful, she has amnesia) until the very end of the adventure. As we entrust Jean-Marie Nazaret, one of the founders of the studio, ELB task was to "follow the plot, the better to depart at any moment, the important thing is to" share the same interpretation "that Tim Burton for his film. This includes, and we regret the loss of elements characterizing ambiguous character as the universe of the British writer. That being said.

Such a program obviously required "a lot of communication with Disney and the film crew, both parties are starting to" agree on a level requirement "to have the two versions. On Wii / PC and DS, it will protect Alice in controlling some of the most charismatic of the universe not so magical, in a platform game filled with puzzles and very oriented toward the fighting. From the action-adventure as we see many, in fact. Begin our entry into this mystical world through a small tower next to the Wii and PC versions.
Alice PaWii of MerWiielles

Playable alone or in cooperation with two opus Wii / PC offers five characters embody very different powers. Rabbit handling time, the mouse makes kung-fu, the March Hare circulation telekinesis, the cat can become invisible and the Hatter can play with perspective. You can switch very quickly from one to the other characters, each clearly designated to specific situations on the screen represented by colors, each hero has their own. In the manner of a Mirror's Edge, color appears when one is sufficiently close to an element with which they can interact. Effective.

According to Alice in Wonderland PC Review :the fights are very classic (developments in technology, simple to perform combos, lock automatically) and dynamic, sinking at times in total confusion because a camera that seems difficult to find the right angle. Phases puzzle / platform we have seemed much more interesting, offering insight into the creative studio of French. The game perspective are numerous and ingenious, allowing you eg to open a new crossing by aligning both sides of a table representing a corridor. It will be placed in the right place and play the camera so that different plans fit together to be one. We love.

It will also play with reflections, cope with Alice's size (very large, small, normal) or move the head down, apparently for various sequences. To avoid spoiling anything, this variety is accompanied by a range of environments (fifteen) more or less known in Wonderland. Castle of the Red Queen, mansion that serves as a common denominator at all levels, forest or local village, the premises are fairly simple in their construction, but quite aesthetically consistent. If the Wii does not really wonders at the display, it is here in front of an entirely watchable be properly animated and almost always fluid in the big moments of action. The technical result is ultimately very strong, responding well to the expectations of players a few connoisseurs of the universe so rich visually what he's Wonderland.
Alice, a real DS?
The DS version is fortunately not a beast carrying his big sister. Design and game system have indeed been completely designed for the portable pen. The characters, very cute, moreover, have very contrasting colors and black outlines with a general report that flatters the retina. The 2D scrolling is required, the goal of the game is to accompany Alice throughout the ten stages. Much like the magnificent Ico for Playstation 2, it will not release the beautiful one second under pain of disappearing, swept away by the vile playing cards that populate the land of wonders. In the PC game review, the help pass the traps and climb the platforms are too high will also be needed, requiring you to take each picture as a puzzle potential.

Design sliced gameplay Ico and beautiful music, this DS version has everything you

The music of this version is beautiful and the gameplay very intuitive stylus. The game looks relatively simple solutions to problems are often obvious, but it takes a lot of fun to make progress in this world perfectly built, developers have even had the brilliant idea to include a puzzle (each number representing a environment) you can with a little thought to move rapidly from one level to another. A sort of mini-game within the game that does not waste the effort on the general atmosphere, which releases this je ne sais quoi irresistible. A DS version pretty playable and enjoyable, whether you ask for?

Conclusion
If the Wii version seems solid and should provide fans of action / adventure is a classic but relatively sympathetic, it's really the DS version that has caught the eye during the presentation. Its gameplay Ico, cutting edge design and its enchanting music reinforces the portable Nintendo console as clerk to puffs of fresh air PC Games. Two titles that will, hopefully, teams of ELB can finally focus on their internal project, in development for three years now in the greatest secrecy. It's all the evil that they wish.

Saturday, January 9, 2010

Magic Kingdom PC Game Review

Magic Kingdom PC Game

It's not rocket science

At the Magic Kingdom is the excitement to celebrate the new year. After the festivities, Simon takes his main activity, eating pizza while admiring through the film made for New Year Alix, his girlfriend, goes exasperated. Then the knock on the door of the house. Simon makes a superhuman effort to get out of his comfortable armchair and go open. And then, what was his surprise to meet face to face with two strange creatures with green skin who threatened him with a mysterious device resembling a weapon. Simon slammed their door in my face and then must find a way to escape. Aliens have invaded the Magic Kingdom and its fate in the hands of Simon, which is not necessarily good news.

Initiated in the wake of the previous title, few elements distinguish this particular episode of the previous level interface proposed to us. We now find ourselves in an adventure game-style point & click for the third person. Displacement Simon have been intelligently designed and, according to the remoteness of the click relative to its position on the screen, he will run or walk. Double clicking on an output (all visible by pressing a key) can go directly to the next screen. The inventory can be continuously displayed or called by placing the mouse in the bottom of the screen. The main interactive features are also viewable at any time through a key. From classic now, but the effective and all necessary options are present. The authors know their subject.

Like its predecessor, the newspaper accessible at all times provides a summary of current objectives and those completed. The help system has been preserved and we have three clues to put us on the trail of what to do. If the first two tips are just reformulating the problem while putting us a little bit on the way, attention to the use of the latter. Indeed, the latter in most cases, gives the solution. It is therefore impossible to stay stuck for long in this episode, despite some puzzles in the absurd logic inherent in the series and the fact that we live in a magical world.

But fortunately, Silver Style did not simply offer us a simple copy / pasted from the previous episode in the achievement. Thus, the title has greatly improved visually speaking. If it is still as colorful and offers us very many details in his surroundings, a great effort has been made on the rendering of characters, they are not really in cell shading, have an aspect that comes close strongly and can display various animations fairly thin. Some defects are visible when close up on faces, but nothing too serious. This subtlety of animation we avoid the appearance of robotic characters and allows highly detailed movements of each action.

Simon the Sorcerer: The Meeting With Extraterrestrials - Cuts selected 1

Harry Potter had better watch out

Various activities of which are found here and there in the environments a little cheer to the places visited. A nice job has been done on the play of shadow and light creating an atmosphere and an atmosphere appropriate for each location. Novelty compared to the previous episode, the camera is not fixed and it follows Simon in some of his trips to zoom in and out a bit more dynamic. We find again delight with panoramic environments and not mere decorations occupying the space of a screen. Incidentally, the game supports widescreen now becoming more widespread.

We regret the work on the French dubbing of the previous episode, very disappointing on this point. The title is passed from the hands of those Atari Micro Application, it has not seen fit to pass through the French dubbing box. Recognize that this is not necessarily a disappointment, being excellent English dubbing and lip sync in good order. The subtitles in French are not free of some shells, see translation error, but on the whole nothing very frightening. Especially since the good-natured humor is transcribed and the correct adjustments. Musical compositions are varied and enjoyable as the soundscape rich in sound effects. But some fall into the ludicrous or lack of care some loops with unfinished slightly scratching the ears.

Humor, parody, derision and irrelevance are the credos of the series of Simon the Sorcerer. Having scratched the fairy tales and mythology in the previous episode, this episode tackles some innovative themes for the series anyway. If fairy tales are less skinned before (Puss in Boots takes for his number) is mainly Pirates of the Caribbean and the infamous Jack Sparrow and Star Wars that are targeted now. We find some people involved in the series (Alix Swampy), some from the previous episode (Goldilocks thief, Little Red Riding Hood always as ringworm and activist and the Wolf totally alcoholic), and that little new make their appearance here. All are in their degree including the Wolf. Only the genius from the second opus is not well operated in that episode.

Everything we proposed a scenario for staging rather sympathetic in the early hours of gameplay, but unfortunately difficult to keep pace and gradually begins to falter. The riddles are also suffering some redundancy and the same mechanisms are found repeatedly used. Although the title late tries to revive the vitality of the adventure by offering a puzzle can be solved in three ways or managing the wolf, he is too cautious and much more linear than the previous one in which a myriad of small quests were proposed to solve simultaneously. Here, the scenario takes us without giving us the choice to a disappointing end to which lack of imagination of the authors is evident and where the player has little to do. For the account, if you do not abuse the third option of using integrated plan between eight and ten hours to see the end. An end that offers a new menu to translate the sounds emitted by the aliens and to understand the end of the story.

Simon the Sorcerer: The Meeting With Extraterrestrials - Cuts selected 2

Conclusion
With this fifth installment of the adventures of Simon the Sorcerer, Silver Style confirms his mastery of the genre and the re-railing of the series. Their mistake may have been to propose a little too quickly on a new adventure without taking the time to tinkering with small onions. With proper implementation and a very interesting story, despite the fact that it sank into the big time by anything, this new adventure nonetheless a sure bet in the series. It will appeal to fans of the sorcerer and his world shifted.

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Friday, January 8, 2010

Grand Theft PC Game Review

Grand Theft Auto Video Game
The concept of Grand Theft Auto merit he really believe that we will come back? Since the release of the first branch in 1997, things have not fundamentally changed, even if the staging, it is the opposite of what we have known before. So what GTA IV begins with the arrival at the port of Liberty City, a merchant ship as another ... On board, a Niko Bellic who has been forced to flee his native Serbia to dark stories with a man named Bulgarini, but you will have time to learn more throughout the adventure, because the characteristic of this Grand Auto Theft is good storytelling. Oh sure, it is not very original, but the staging is excellent.


Though sometimes a little too seriously, the scenario includes a large gallery of characters

Very gradually, in true Rockstar style, it allows us to discover the colorful characters, the universe made of criminals sometimes funny, often despicable, but always ready to "render services" ... At least with friends like these, our brave Niko Bellic does not need enemies! They are actually ready to shoot in the legs and these are cheap shots during many twists and turns that continually revive interest in this story of gangsters. Niko starts at the bottom of the ladder alongside Roman, his cousin the "big mouth", and must build up contacts to make his name and live the way the American dream.

More realistic novel, but also less timid and more expeditious, Niko was not long before being spotted by the Russian mafia, traffickers Haitian and American gangstas. The mission succeeded to contracts or "errands" and, yarn needle, Niko finds a way to make some money, obtain weapons rather diverse and, especially, to unlock different parts of Liberty City. In doing so, the player accesses more hideouts, shops, vehicles and miscellaneous equipment to accomplish its goals. Of course, history of advancing the scenario, it takes others to make decisions and choose to kill one or two players, or not to accept a contract.

If the player sometimes leads to more delicate missions, there is no mention of blocking as a fool, to find themselves facing a cruel game over. A failed mission always gives us the opportunity to start to do better then that death leads us in fact to the local hospital from which he can leave for a small decline in our savings. Be careful however not to be tightening by the police: this event is probably what can be worse because the player is released without any weapon on him. It must then necessarily visit a supplier and breaking the bank not to leave any naked!

Without originality, the missions are varied enough to renew the adventure

On the merits, nothing new under the sun of Liberty City then. Grand Theft Auto IV is, like the preceding sections, an action game for the third person. We always offer to chain tasks to service types more or less desirable and it is always about to climb one by one the steps that will lead us 'summit'. Where things change is in the game and if we've already talked about staging simply excellent, we must now address the incredible sensations that emerge from the city. Memory player, it has rarely felt truly live in a city.

Certainly, many buildings remain permanently closed and the limits of "artificial life" here reproduced by Rockstar quickly jump to the eyes, but we still have leaves. The developers have done an incredible job for the immersion is complete, the walks are as successful as possible and above all that renews itself constantly. The interface, particularly discreet, there is obviously much, as well as the variety of environments, vehicles and characters encountered. Stronger still, despite some technical limitations, rendering the city is incredibly rich with windows wide variety of neighborhoods and have a "soul."
A colossus with feet of clay?
It takes no more than a few minutes to completely take over the game and although each in their way, the different phases of gameplay are not free from blame, this is hardly embarrassing. Thus, the conduct could be more flexible, the firing sequences have benefited from being played for the subjective aspect of adventure would have benefited interactive dialogues or multiple choice, but it is ultimately the details and progress is compelling since the previous opus: with phases of shooting richer and fuller, driving styles very different depending on the vehicle "borrowed" and, above all, write more effectively at all levels.

If it is not the most beautiful game in the world, GTA offers some nice effects

To avoid spoiling anything, the PC version has numerous improvements over the console versions of this Grand Theft Auto IV beginning with the control system. Once is not custom, it is possible to move the lever to couple keyboard / mouse without unplugging anything. Better information on the screen change depending on the device being used so that the beginner is never lost. During phases of conduct, it may well be more enjoyable to play than the joypad when the mouse is far more precise to align the enemies ... But it is all a matter of taste and, fortunately, Rockstar gives us a choice.

Developers have also used the power of modern PCs to improve the look of Liberty City with a traffic management more polished (during rush hour, traffic jams are real) and a field of view much more satisfying. Note also the shadows more successful and overall textures more detailed, although it remains far from the leaders of this type on PC: tenors who have not, however, manage an entire city! The management of a city as a whole leads us to be more lenient with Rockstar, but it does not excuse everything, and alluded to in the introduction, Grand Theft Auto IV is what might be called a 'nest bugs.

A first update was distributed two weeks after release, but since then nothing and things are far from being perfect. First, we must mention the number of tools in place before launching the game: the Rockstar Social Club, Games For Windows Live, SecuROM protection, tools and C + +. Net framework to complete the side Steam client, with the tool to the platform from Valve ... You admit it's been a bit much of TSRs! Problem, it does not play to be especially unstable, quite the contrary. Things have improved markedly with the first update, but we are still far from faultless performance.

Multi, video editor and richness of content does not outweigh the "technical uncertainty" of the PC version

Thus, many players are now facing problems with the SecuROM protection, others are faced with problems of memory management that lead back to the Windows desktop. Last but certainly not the least of worries, countless players have to do with fluidity of animation more than questionable that to make matters worse, tends to deteriorate during the game. On some machines, and must be resolved in sessions of two / three hours before running good old GTA. Question power machine, the concerns are all the more regrettable that there is no playable demo or tool for evaluating performance.

Fortunately, the configuration recommended in the back of the box seems realistic and enjoy the game properly (read: have a level of detail higher than 1680x1050 on consoles), you strive for the Core 2 Duo 2.4 GHz supported by at least 2 GB of RAM, a graphics card like GeForce 8800 or Radeon 3870 and a controller for the Xbox 360 followers of the joystick Even so, Grand Theft Auto is fickle and we recommend staying with Windows XP 32-bit to put all chances on his side. In the absence of a playable demo, it is not possible to know if the game will properly on your machine. Despite the qualities of this Grand Theft Auto is a problem that can not be missed!

Within minutes of exclusive video on PC

Conclusion
Substance, Grand Theft Auto IV is an excellent way both PlayStation 3 than Xbox 360, there was no reason for the pleasure of play is not to go with this grinding PC. Indeed, we must recognize that the adventure is really involved, the scenario correctly written with dialogue that score and characters more interesting one than the other. The variety of gameplay is another point that we should welcome this and virtual that is New York City Liberty City is a true happiness. One the other, all conditions were required to make GTA IV a title to have absolutely PC. Alas, a thousand times, alas, the programmers at Rockstar have filled the finger in the eye, and deep, with their adaptation. The whole is marred by genre protection "painful", the stability of the game is more than questionable when the hardware requirements are quite mind-boggling. The most troubling still is the fact that we can be sure before buying that the title will work correctly on his machine and that, despite the pleasure we feel when playing, we simply prevents you Advisor: Pending hypothetical second update? Sad world.