Friday, January 15, 2010

Defense Of The Ancients Demigod PC Game

No solitary pleasure for Demigod?
In the letter endorsing the concept initiated by Defense Of The Ancients, Demigod will therefore get rid of a number of classic strategy game real time. Here, no question of embarking on collecting resources, building bases impregnable or excessive exploration. The cards are simple, nearly symmetrical and serve as clashes between two factions virtually identical. Thus, the player does not directly control all its troops. In fact, it does not control even a single unit: the Demigod.

Demigod: the Guardian and Fire triumphed

Through parts between two camps, but two to ten players, participants must better manage the benefits and shortcomings of their Demigod to protect their fortress while attacking the enemy they must destroy to win . At the heart of a base which we do not support the construction, the citadel is the starting point of the Demigods and it allows them to acquire a number of improvements to strengthen the defenses of the base, improve cash flow or to move small units that are with us.

If it comes to gold to pay for these improvements, farmers 'scavengers' are however not the party. In Demigod, this is done automatically based mines that we control and Demigods enemies that we terrace. All the "trick" the game is therefore based on the proper use of the Demigod to take control gradually of the entire map. This control involves making flags and the gradual advance on the camp of our enemy who will try today, of course, to do the same on his side.

Players must choose between rush towards the enemy stronghold or advanced calmer. They should also consider allocating their money to choose between buying equipment for its Demigod, improve the troops accompanying or give defense structures are some questions that can not fail to arise during part of Demigod. Moreover, we must reflect on its progress in that Demigod As part of gaining experience to be shared on a skill tree.

Technically successful Demigod has several game modes in multiplayer parties vary, but fishing solo.

Narrow content? Normal is a half-god!
These skills must be chosen according to the map, but also Demigods retained by the opposing team. In total, Gas Powered Games offers us eight cards and much Demigods. The strategies are obviously different depending on whether we should fight on or Ziggurat crucible and in the same way, the choice of Demigod is crucial. It holds two categories: the Demigods assassins and generals. The first (foul beast, Guardian of Fire, Regulus and size-Tour) are ace fighter with specificity: ranged combat, melee or magic.

As for the general, things are slightly different. Of course, Demigod is more powerful than any "small unit", but it should be more careful, because the oak, the Queen of Thorns, Lord Erebus and Sedna are much less resistant. These four heroes in fact rely on their powers of prayer, protection or care to win. Once you choose one of the Demigods, it becomes more important to follow the "small units" for support rather than truly pursue the fight.

We do well here is a summary schematic of fighting Demigod and fans will notice quickly that in reality things are much more thorough. Let's just say that depending on different Demigods "assembled" in a team, the possibilities "tactics" are much greater. Note that despite the affinities that players have with a particular Demigod, there really is no ugly duckling in the lot. The eight heroes are endowed with real assets and can only say that some have mastered more slowly than others.

Demigod: some Demigods in action

Also note that Gas Powered Games is listening to the players to constantly carry out readjustments through small updates. Updates that were already allowed to return to the main problems in North American launch of the game: the lag observed network. Today, although there is still improving, things have become very playable and there is no real criticisms of this level ... The situation is unfortunately not the same everywhere.

Thus, the content of the game still seems very light. Only eight cards and eight heroes are scheduled game from Gas Powered Games, which remains far from its model, not far from 100 different heroes despite the single card! The developers have however promised news after the release of the game and now that the technical problems are almost fixed, hopefully it all too soon. Meanwhile, we have a Demigod aesthetically very successful and has an ergonomic quite remarkable is that at $ 40 (on Impulse), is adding a little salt ... Fortunately, the Euro "is with us"!

Conclusion
In committing themselves to the proven concept of Defense Of The Ancients, developers Gas Powered Games can not be wrong. Gameplay side, there has not to worry and Demigod is a very good defiler with parties rhythmic loop that is often fast enough. Alas, I must admit that they are perfectly balanced parties, the friends of Chris Taylor has been a little light level content. With only eight cards and eight heroes, Demigod seems light ... Fortunately, the fun game is there and the parties to ten players are among the most fun we had played a long time. Still, no tutorial, it is difficult to advise beginners, while its content may disappoint those accustomed to Defense Of The Ancients ... A choice to think about while waiting for the playable demo!

Thursday, January 14, 2010

Anno 1404 PC Game Review

Anno 1404 PC Game

The East has never been so close ...
Before going into details which will surely excite the many fans of previous titles, it is necessary to explain the concept behind the Anno series. A concept that developers themselves have chosen to detail, little by little, through the single player campaign that takes longer than ever airs long tutorial. In early part and then to us to test some Northburg Richard, Lord of his condition, decided to entrust the management of a small island it regards our stronghold. The aim being to achieve establish and grow a colony worthy of the name on the island in question.

First buildings, fighting at sea and exploring the East program at our video compilation

We start therefore with a small warehouse on the seafront, some wood, some tools and a very large tract of land that opens our arms. In Anno, however any question of degree and therefore should not cut corners in building this colony. We begin by ensuring the minimum living wage to our people: the establishment of a woodcutter and a fisherman's hut sufficient to satisfy the needs of the less demanding the fringe of the population, the pioneers. We build houses and then the pioneers arriving slowly in the colony, significantly increasing our cash flow.

Broadly speaking, we are here the key element of the game: finding the balance between inflows of money procured by the people (via taxes) and expenditures aimed at improving the lives of these people. The goal is to build more prosperous colony possible: in fact a colony and arrived at some point, we speak also rather city or medieval metropolis! Indeed, once a certain threshold is reached pioneer of new buildings to "unlock" new resources can be produced and a class more "civilized" inhabitant may come into play

Four stages are available as well (pioneer, settler, patrician and noble) and each of them result in a mandatory change the appearance of the city to meet the changing needs of residents. Sewing up, we arrive at a city much more impressive than in previous Anno, but he must succeed to keep pace, because the requirements are more important. Indeed, among the many novelties of this version 1404, we note the presence of needs "secondary". While only one type of food enough to satisfy the need for "food of all classes must now diversify things.

New requirements, new interface and new culture in three images, the main additions Anno 1404!

Indeed, while the Pioneers simply fish, add spice to the menu of settlers and bread to the patricians! The same goes for the linen garments which must be complemented by leather doublets or spirituality of our congregation who do more than just a simple chapel. This increased need may seem minor, but in fact it completely changes the way we build the colony. Things are obviously a little more complex, but all still very gradual it is hardly troublesome for newcomers or beginners management.

Who said more needs to satisfy, said obviously more production mechanisms to assimilate and more natural resources to find. Of course, our island departure as great as it is, does not contain all the materials and, more than ever, we must therefore turn to the exploration and trade. Exploration side, things have not changed and the ships loaded using basic materials, he "just" to find an island which coincides with our plans. Trade side, however, things have greatly changed due mainly to a complete overhaul of the design tool of trade routes has made good progress.
Integration "express" from the East had been a crime!
Simply put, this tool is as powerful as it is quick to learn and exchange our food islands or those of other people present on the card is now a cinch! A game that allows you to quickly get acquainted with the last major novelty of Anno 1404: the presence of Orientals. These people who were closer to North Africa live on islands warmer and operate a new range of resources. Again, it was for developers to enrich a very logical content of the Anno series. Suddenly, the Orientals are able to produce the famous spices for our colonies.

War is an excellent way of defeating its competitors ... but diplomacy is not to ignore

Many other products are used in "East" and trade with these people or, better, establishing a colony in the East, are essential in order to develop a little ambitious city of departure. To talk numbers, the introduction of the East and these new materials can lead to a total of more than 200 buildings, 24 types of resources and 64 different goods! Yet - and here we must acknowledge once again the excellent work of developers - the game never seems abundant, the player never feels overwhelmed.

I must say that once again Related Designs / Sunflowers, supported by Blue Bye now, we have developed an interface worthy of all praise, which certainly has not changed much compared to that of Anno 1701, but is a little more comfortable. Note also that each element of this interface is detailed at one time or another in the long-player campaign. A campaign which gives the main objectives to accomplish, but also many subtasks to learn to control all mechanisms implemented. These subtasks take the form of quests that you are of course free to refuse.

The regulars will tell you as good as it is, the single player campaign will never replace a "free part" and of course it did not matter to delete this option. Here, you can start a game by simply choosing the level of difficulty, but it is also possible to set up an incredible number of options to customize the adventure. The cards are larger than those of Anno 1701 and life promises to be simply staggering. Note however that the developers have added another six scenarios leading to parts of nearby open parties, but with very specific objectives to accomplish.

The military system decrypted by the game developers

Note finally the presence of hundreds of awards to, somehow, to validate our progress and to compare themselves to others, provided you have registered online profile ... A little more irrelevant in the gameplay, but reinforces the life of already hallucinating Anno 1404. Ultimately and outside the reserve for the protection TAGES used by Ubisoft, there is little fault to be the new Anno. It would however liked the campaign a little more open to a scenario worthy of the name and not a "simple" tutorial.

We would especially like that the creators provide more guidance to players so that they can better "know" their people. It lacks information on the transition from one stage of development to another or a tool to verify the proper functioning of a particular production line. But say it really criticizing. More disturbing, however: Anno 1404 is more greedy Anno 1701. More beautiful there's no doubt (look at our catch), but also more greedy and to enjoy, aim for a double-heart 1.8GHz with 2 GB of RAM and a "small" GeForce 7800 GT.

Conclusion
Of course, Anno 1404 is not going to revolutionize a series that anyway did not need a revolution. Leading the boat without much pressure from Ubisoft, the developers have prepared a reinterpretation of the concept they implement for ten years. A concept they have mastered to perfection and works within seconds of play integration of production chains longer and more complex, the arrival of the East or redesigning the system of trade, however, are more than simple changes. It is true innovations that improve the gameplay, but also prompt us to rethink the way we play, to see the little routine that was installed with Anno 1701. With dozens of options, a long campaign, multiple scenarios and parties "free" exciting, Anno 1404 is the best of the series title, if not to possess, to discover!

Wednesday, January 13, 2010

World In Conflict - Soviet Assault PC Game

World In Conflict - Soviet Assault:
In Seattle, when the army sneers, the Soviet tick?
Alongside the release of Soviet Assault, Ubisoft sells a version called Complete Edition including both the extension and the basic game. A classic idea after all, but makes sense when one looks more closely the progress of the new single player missions proposed by Soviet Assault. Indeed, there is no question for Massive to invite players to a new campaign. The developers have instead decided to resume the campaign of the original game and to insert six exclusive missions to play in the boots of soldiers of the Red Army.

World In Conflict - Soviet Assault: the attack on Berlin in 15 minutes

Alas, this change in perspective is the only true original Soviet Assault, which offers us interesting missions, but too few, and this, especially since the former is a sort of tutorial preparing the main attack on Berlin. In other words, this disc includes no additional six missions to lengthen the single player campaign and two maps for multiplayer. You admit it's been a bit light, and this, especially since the two cards are available to owners of World In Conflict with the last update of the game

This lack of content is without doubt the biggest problem with an extension that fortunately the good taste to bargain 15 euros. It remains to praise the quality of the six tasks proposed to exploit the wonderful benefits of Masstech Game Engine. The battlefield is huge and the graphics is very good bill, even if improvements in the DirectX 10 does not jump to my eyes. Level gameplay, all is still as a tactical resource management reduced to its simplest expression: the player finally manages the call for reinforcements in accordance with its needs.

On the battlefield, using the specifics of each type of unit is still as important as the commissioning of "tactical aid". Here, it is most often involve outdoor units to deploy a barrage of artillery, napalm attack, an acknowledgment or a nuclear bombing ... Still as impressive, these attacks have not lost their effectiveness on the ground. Ultimately, it can also be said of gameplay from World In Conflict. A gameplay that takes place with as much pleasure as the original game's release, and this, in both solo and multi.

Without backup World In Conflict, we must rebuild the entire country to play the Soviet missions, interspersed between the American missions.

Conclusion
Within eighteen months, the gameplay has not aged a bit and the game's graphics engine Massive is always so impressive when one makes use of powerful weapons at our disposal. Alas, we must admit that even taking into account the relatively low cost of Soviet Assault, this extension is a little light level content. Let's say that fans of single player of World In Conflict will no doubt themselves, but they quickly regret lightness Massive / Ubisoft. Remains interesting Complete Edition package, which for 30 euros, allows newcomers to sample one of the best RTS in recent months in a version a little more complete.

Tuesday, January 12, 2010

Medieval II: Total War PC Game

Medieval II: Total War
"We always prefer war that pay tribute whatsoever and anyone"
Contrary to what they had done on Medieval II: Total War developer Creative Assembly has this time decided to embark on a new historical period. However, contrary to what the title might we suggest to us French, it does not address the question of the Napoleonic Wars in Empire: Total War. In reality, the studio stopped just before, preferring to ignore the revolutionary France to this opus focused on the eighteenth century. So, it is mainly question of conquest of the subcontinent of India and development of the American colonies against a background of Anglo-French competition.

Empire: Total War: an overview of the campaign mode

Before entering the heart of the matter, he should lay the groundwork so that newcomers know what Total War is a fact. For almost ten years, the series designed by the English Creative Assembly intends therefore to mix the genre of tactical strategy and the management in order, somehow, to make the player completely in control. Thus, the country's development is ensured by a party that can bring Civilization as fighting game are more real-time strategy, resource collection / database management excepted.

Eleven nations in the Great Campaign
This duality is of course the heart of Empire: Total War allows us to apprehend through two campaigns. The road to independence is by far the most accessible and, because of its script pushed, the more dynamic. It puts us in the skin of the Founding Fathers before going on the development of the Thirteen Colonies and the War of Independence. In reality, this is mostly a kind of very large tutorial designed to go over all the elements that characterize Empire: Total War. In doing so, it is of course a must for all beginners, but interest still the familiar.

First of course because it helps to review the news, but also because the use of multiple triggers and the presence of multiple kinematic give it a little later "immersive" not unpleasant. Note that two other tutorials have been designed by developers to return to the land battles and confrontations at sea The goal of course being that the player is ready before attacking the various battle scenarios, but also and especially it could start to attack the big chunk of the game: Great Campaign.

From the shores of the Channel in the heart of Germany through Ceylon ...

It has never so aptly named. It begins in 1700 and offers four different situations depending on whether you want some "short" long, with a victory in the prestige or "domination". Among these modes, especially the final objective changes and most important is the choice of the nation and difficulty level. The regulars will miss being limited to key nations that Portugal is not selectable by example, but the eleven available already offer quite a variety as their starting point is of course quite different.

Foundation of Bordeaux!
While France can count on the wealth of its national territory and population as abundant and dynamic nations like Britain or the United Provinces (Netherlands) need to think "world." Empire: Total War is the first of the series has truly offer this possibility through the three theaters of operations and later its development in Europe, the player can move to America, of course, but also in India. These areas operate on the same model in parallel to each other which gives a lot more work to the player who wants "in its empire, the sun never sets."

In itself the management of the country does not change fundamentally from that proposed Medieval II, the studio has mainly been in the idea of seeing his copy to make the experience more complete. It is therefore to take control of a nation and decide scientific guidance, economic, social, military and diplomatic. However, options are both more numerous and richer than what was proposed in Medieval II. This is particularly true of the diplomatic side of things now enjoying improvements that include developers have tapped into Europa Universalis.

Information diplomatic / economic are also numerous and interesting

At any time, it is now possible to see the attitude of nations towards each other and develop plans based on the enmity of everyone. The diplomatic options are more numerous, but we regret that artificial intelligence (AI) is not more interesting: it is nice to offer trade agreements and technological exchanges, but the AI makes no cons - proposal and negotiations quickly turn short. The science of things evidently benefited from the acceleration of discoveries at that time and the tree of technology is therefore much more dense.
"Those who are willing to sacrifice essential liberty for temporary security deserve neither the one nor the other"

An overview of available research
What we call "science" actually includes all the progress they are military, agricultural, industrial or social. The research is available through schools and universities across the country that can be seen on the campaign map, Creative Assembly has decided to make it much "talking". While the provincial division is still "special" (one province for all France, for example), each region has a capital (including the control determines the control of the province) and various secondary locations. They are the ones that leverage the opportunities of the campaign.

These sites can accommodate a school, a military shipyard, a farm, mine, a commercial port ... Once built, these buildings increase the potential of the region and give rights to various bonuses. It must however protect them, because to take the example of France, an enemy may well occupy the port of Marseilles without needing to control Paris! So, defense is much larger than in previous episodes and marketing opportunities are numerous: it becomes possible to bend an enemy by destroying its infrastructure and avoiding major battles.

It is always necessary to gauge the enemy failing to return the bill ... in the water!

Since we are speaking of battles, now turn to the second major component of Total War: the battle. Above all, it is important to note that the automatic resolution of battles is always available to offload small skirmishes without interest, but when the battle was decisive, it is better to occupy oneself to enjoy innovations devised by Creative Assembly ... starting with the clashes at sea very impressive visually, they unfortunately seem less attractive to practice their terrestrial counterparts.

The naval battles are awesome
After only a dozen battles, fatigue already pointed to the fact that strategies were not being repeated enough. The fighting at sea have seemed a bit repetitive, although the side of Creative Assembly's work is done, and done well. The modeling of ships, from plans supplied by the National Maritime Museum in London, is splendid as the work done on the rendering of water. The vessels are responsive to the demands of the player and taking into account the wind is perfect. Regrettably, however, a few wolves in the management of training and travel groups, a defect that is found elsewhere on earth.

Indeed, it is not always easy to maintain properly trained several units during a trip together and fast units (cavalry or aviso) sometimes find themselves at the forefront. Training is also much abused since the displacements are carried out on land "complex" (cities, forests), which is not necessarily illogical and even the best of us will soon find its flaws the AI intelligently manages more lines: it example not hesitate to retreat when danger is present too and even manages to put some loads quite effective.

Charges and collisions have a role to play, but remain in the background

In this regard, if the charges can still be very difficult, it is important to clarify that requires the eighteenth century, the fight in melee is less and less fashionable as the campaign ahead. The grenades, infantry and more guns are becoming masters of the battlefield is also in the seats that we realize the importance of these documents which can completely disorient enemy troops in just a few well placed shots. Note, however, that a party demoralized definitely not leaving the fight and after a little rest, she can resume the assault.

Delicate diplomatic exchanges
It must then be careful not to be taken back by troops "forgotten" and thus lose all of his precious artillery, as was done brilliantly with your humble servant! The fight in melee should not be completely ruled out and, depending on terrain, it will be possible to achieve some good ambushes or find refuge in a building to arise at the most appropriate. Despite many hours of gameplay and testing in every sense, we probably touched upon the possibilities of Empire: Total War in ground combat while fighting for the Marine we are more circumspect.

Each new battle ground is the opportunity to try new things while maritime clashes seem less clear. So, it is not always the mistakes and missed opportunities. We bet that when fighting against other people, things will be much clearer result. Multi question, it is noted that the main innovation has not yet been tested: Creative Assembly promised to make the single player campaign quickly playable vs. 1. 1, but it will still wait a bit and just for the moment battle scenario for a maximum of eight players.

Empire: Total War: an excerpt "official" of famous battles

This last point is a new opportunity to regret because in reality, there is currently only one card to play 4 vs. 4 out of 27 maps available. Since we are mentioning the last regret, speaking quickly to lack of interest in theaters called "commercial". Four in number, they complement the theater of operations and can run its fleet of Commerce for Brazil, the Gulf of Guinea and Mozambique and Indonesia. If their financial interest is obvious, they do not bring anything to the gameplay of the game outside of many naval onslaught that is solved automatically.

Glasgow on the west coast? To balance
One such defect is unlikely, however, to disturb the enjoyment of players as the Grand Campaign is a monument. It requires some investment, but the player is amply rewarded: the life is impossible to assess where the parties are constantly renewed. In fact, we see only one obstacle to the lovers: the hardware requirements. If the level of retail units, modeling of ships or the campaign map are simply magnificent, it is paid and it takes a good dual-core processor (2 GHz minimum), 2GB or 3GB of RAM and type card GeForce 9800GTX or higher to enjoy.

Conclusion
If the wait (two years) was long, we can say that Creative Assembly did not entirely miss its rendezvous with the fans of the series. The English Studio offers us a marvel to consume without moderation. Of course, perfection is not of this world and be done with few defects. We would have hoped that such naval battles are a bit less repetitive or artificial intelligence that we do not fall over when it grows a little. Similarly, we would rather not encounter any return to the Windows desktop and the hardware requirements are not as high ... But there are signs that do not deceive. When a game is able to keep us awake for hours. When the tragic culmination of a battle with us even in our dreams and the eternal refrain "a last round" haunts us ... is that we have here a major title.