Tuesday, April 13, 2010

Modern Warfare 2: Stimulus Package

INTERVIEW
Following criticism from the player community, we spoke with Rob Bowling of Infinity Ward to clarify some points about the controversial war simulator downloadable content.

Call of Duty: Modern Warfare 2 was one of the titles that marked last year. In this so far this has been uncovered as the enormous success expected to be, but it has done with the help of his campaign not only alone, but with the help of impressive multiplayer mode that has done as good times pass over half of the amateur community that has this unique, regularly being the most played title on Xbox Live every week. Robert Bowling, an active member of the development of strategies Modern Warfare (he designed the combat tactics that later will be torn down by the enemy) has been responsible for presenting the latest map pack that has appeared on the market, first to date. Nobody can answer this question better than the fans themselves, especially when the community was up in arms against what is considered an unfair price -15 euros for a pack of 5 multiplayer maps, 2 of which are rescued from a previously COD .

Thus, in order to answer all your questions, Activision has given us the ability to chat via telephone with Bowling to hear more closely what the 'Stimulus Package' that will be released on 30 March, will offer for the price of 1200 Microsoft Points. As announced at E3, the PS3 and PC users will have to wait a little longer to enjoy it but, nevertheless, is a good time to find out what offer and for answers to this controversial IW. Stimulus Package includes Crash and Overgrown maps, taken from Call of Duty 4 and completely original three maps; Bailout (composed of several levels), Storm (industrial area) and Salvage, which locations will use the snow of the title. Concerns about them this interview.

1. What time began to develop the DLC in particular, during the production of the original game or a posteriori? Many users complain that companies cut material of their games and then make extra money in the form of DLC.

Response - We started to develop the DLC in early January, although its design predates. We took a short break during Christmas after the original release and then continue doing piecework on maps until finally we completed a few weeks ago.

2. Okay, so already had in mind in preparing this package before launching the game, but did not start working on it until later.

So, we prefer to take a break, think about things calmly and then focus on the demands of gamers.

3. This being so, what could you say to the players to understand the value of this product? What innovations are included to justify this package has been released separately?

New Call of Duty Announced
Well, basically, our goal is to add variety to the multiplayer, giving people the opportunity to discover new material to that previously had no access. To do this we have based on feedback from players and the community, we have asked to see what news they wanted to see, further squeezing what ways, because as you know all about them when it comes to this kind of products . There is also room for surprises than anyone expected. This time we can say that here we find a little something for all players (Translator's note: Bowling uses a play on words in English). In the Stimulus find three brand new maps based on certain aspects of the original while also mapped include two remodeled extracted and Call of Duty 4 (most played). We tried to make each player feel a little of what you like so you can enjoy it the way you want. So what do you like, fighting as a team? That's what the map Storm, a new map that can exploit this plane.

Saturday, April 10, 2010

Back to the Past: Street Fighter Alpha 2 & 3

In Back to the Past back to put on the kimono to continue paying homage to Street Fighter, the most renowned franchise as far as the fighting genre is concerned. This time we stop at Street Fighter Alpha 2 & 3. Versions of recreational, conversions and revisions, curiosities ... Hadoken!

That the Street Fighter series has been, is and always will be one of the ten most important franchises in pc game history is something that can not be discussed. This one you have before your eyes is the third story we devote to such a great and long series. In the first round we reviewed in detail the original Street Fighter and its legendary sequel (along with countless revisions thereto), as well as paying attention to the various entries in the anime world that has had the saga of struggle for excellence. The second round focused on the first Street Fighter Alpha, but also devoted a number of paragraphs to tell the curious history of Gouken, Ryu and Ken's teacher since he emerged as a false rumor of a famous work by reason of the specialized publication April Fools' Day (the equivalent of our Holy Innocents) from 1992 until his final appearance as a character real hidden in the arcade version of Street Fighter IV (2008) and playable in the game's namesake domestic conversions appeared a year later.

And speaking of Street Fighter IV, we can only rejoice because their popularity, instead of forward, still more in vogue than ever. The final installment of SF remains by far the game of its kind most played online (with all that means to a pc game, and if you tell it to World of Warcraft or Modern Warfare 2), all while Capcom's latest preparations for a review, with the name of Super Street Fighter IV offers many new features that would almost be worthy of consideration as a new installment of the long numbered franchise. But this section does not look to the future, so will our faithful old DeLorean lead us to take a quick look at the history of the franchise until we stop at the final two installments of the trilogy, Street Fighter Alpha for testing all detail.

The Street Fighter series debuted in the world of pc games in 1987 by a recreational curious that broke the mold in a genre (versus control) until then not very popular recurring or face the fans. This first SF was fairly criticized for its nefarious control (run a Hadoken was tremendously difficult, let alone a Shoryuken), but managed to corner the successful enough that Capcom decided to plan the creation of a sequel. That game came in 1991, was called Street Fighter II and revolutionized the world of videogames as a few titles they had done before. SFII became an immense success both in leisure and in their subsequent adaptations to home, so much so that Capcom simply throw in the following years various revisions (SFII Champion Edition, Turbo Hyperfighting SFII, Super SFII ...) clearly aimed at further squeezing goose that lays the golden eggs with a minimum expenditure of resources in the process.

While Capcom was asleep on his laurels, his main rival in the genre of the fight vs, SNK, gave birth to a juegazo after another: Fatal Fury Special, Art of Fighting 2, Samurai Shodown, The King of Fighters '94 ... It was precisely this last game that shook the foundations on which sat the throne of the creator of Street Fighter, forcing her to stop navel-gazing to get back to work. Thus, in 1995 it was Street Fighter Alpha, the first SF created from scratch since the release of SFII. The game exploited to maximum advantage CPS2 recreational plate to put on display a dramatic and colorful graphical section, clearly inspired by the superb film Street Fighter II: The Animated Movie (1994). The character designs also received inspiration from the film, as in Street Fighter Alpha we met with some Ryu, Ken and Chun-Li in youth versions. That is why the SFA is arguably talking about was between the first two Street Fighter numbered.

While Street Fighter Alpha was excellent in all sections, fans viciously criticized the limited roster of playable characters (ten plus three hidden) and the small number of existing scenarios (many characters share the same decor). And is that after taking a look at the game fairly quickly and is sensed precipitation in its market launch, probably because Capcom wanted to put an entirely new delivery of his most famous saga of struggle in the market as soon as possible so that SNK, its main rival, has not taken more advantage in the genre that the creator of Street Fighter had raised to the altars in the early 90s. SFA was a success, so Capcom, and more calm and patient, began to call to schedule a sequel outdo the original Street Fighter Alpha in each and every one of its sections. Well, once made a brief summary in the style of "In previous episodes ..." it is time to move on. The proud SFA 2 and 3 ahead.

Thursday, April 8, 2010

F1 2010: Keys to success

After three years, a new title based on the F1 circus will arrive in a few months. What elements should be included for that title was actually dreamed up by amateurs? Here our opinion ...

We can say without equivocation that few sports in the world so that they combine technology, improving daily, lots of expertise and research support, and yet that all this also depends on a person who needs to be done in a special wood to succeed. This is Formula 1, an amalgam of elements very important before you begin the season as during it. The development of the fireball begins when a season has not even finished the last. Dozens of engineers, test hours in the wind tunnel, aerodynamic studies, testers doing miles and miles, the boosters will always try to get more power, tire tests under various conditions, ... and in the end everything depends on a pilot has enough to make arrests in the last chicane, braking worry more than your competitor and get fun in the home straight.

And so long as everything else in the race runs smoothly. Not to mention free practice, qualifying laps of Q1, Q2 and Q3, that accompanies the weather, that is not immersed in an indirect impact, or that different types of mechanical failures do not appear, overheating motor, good pit stops, including the output of a safety car may be good for our interests, ... Current F1 depends on many things, that the technology involved is only part of the core. Two weeks of work between Grand Prix and Grand Prix can break down because the pilot has taken two tenths of a second later a curve being stuck in the escape, or because it has limited the engine when I took advantage and do not force it has decided to stop lying or simply because, without wishing to enable pit speed limiter during the race (hello, Hamilton). For all this, and much more, Formula 1 is so attractive.

Actually many of us gamers to enjoy we love racing games, arcade games and simulators either. In this case, the desire of a good title for this specialty has long been dormant. The sensation of speed, emulate our favorite drivers, feel (within our means) what it would drive a Ferrari, run in Monaco, etc, all this was done to pray for a few years (the last title was the title of the genus launched in 2007 for PS3, though it may be "Grand Prix" of Geoff Crammond idolized the best example of this virtual sport). However, Codemasters is working on the new F1 2010 more than three years. Especially in Spain with the arrival of the brilliant Fernando Alonso F1 has been followed up more closely, and perhaps also why our country is expected in May as water arrival of the new game, with the Spaniard and dressed entirely in red for the home Maranello.

Last year we could try the first approach of the British house the F1 circus both PSP and Wii, and we can not say that the results have been particularly successful. It was also clear that until the arrival of the versions of "strong" on PC, Xbox360 and PS3 can not do a full-value analysis of the intentions of the developers, previously involved in pseudo-court titles like Race Driver GRID Simulator or more Colin McRae DIRT arcade and more elaborate-and second-hand. However, everything you have told us and our partner Xcast well explained in his progress last week, the 2010 F1 paint really well. But ... it has everything it should? Are there elements that are still in time to be included? Incluiríais what this game you to F1 was the most complete and spectacular story? From our humble opinion, and always constructive plan, we will appoint the factors should not miss the next section of Codemasters, and according PCGameTrek, a title would really round. Surely many of you incluiríais other things, or just the same elements, but modified. We know ... it is impossible to please everyone. F1 2010 PC Game Review can make you expect more from this pc game.

While Alonso has won the first race, while Vettel seems to be the tough competitor who has to contend this year the Spaniard (if his Red Bull respond), while de la Rosa, Alguersuari and Hispania Team Racing Championship are more Spanish than is recalled, while Australia has witnessed a dramatic comeback Spanish, and the largest of the large-alias-Schumacher has returned to its natural place, we'll bite the bullet content to see the championship and await the arrival of the title that occupies. Are you with us? Let's take this car firmly that soon we can control and give way ...

3 PC Gaming News of April 8th 2010

*Free weekend of multiplayer PC Modern Warfare 2
From today until Sunday we can play for free on-line facet of the game.
Call of Duty: Modern Warfare 2
Valve announced this morning that today Thursday 8 April to Sunday 11 can play for free at multiplayer Call of Duty: Modern Warfare 2 on PC version.

The pre-discharge of this part of the title is available free from tonight through Steam itself, and the time when the free period runs out you can purchase the game directly at the normal price of 59.99 euros.

*Void Dark Zero will also come to PC and iPhone
Currently there are no price, but the day April 12.
Capcom has announced that Dark Void Zero, 8-bit version of Loose Dark Void, will also be PC and iPhone after successful Nintendo DS, which has worked well since its launch commercially in the past month of January.

The game can be purchased via Steam on PC on 12 April, and although not yet announced its official price, knowing that the DSi Ware original cost no more than $ 5 we assume that these versions do not set your cost far beyond that figure.

*
The leader of The White Stripes recommended for aspiring musicians to leave the game
"It is depressing to get your label and tell you that kids are learning your music for Guitar Hero"
The leader of The White Stripes recommended for aspiring musicians to leave the game
The always controversial Jack White, frontman of the band The White Stripes, has made a statement in which he speaks of a series of recommendations for aspiring musicians. Recommendations passing by to stop playing video games or pull the Auto-Tune and others.

"The aspiring musicians need to stop playing games, throwing their programs of Auto-Tune, and cut his three-stringed guitars," said White. Recall that the musician himself last year and expressed difficulties with programs such as Guitar Hero or Rock Band: "It is depressing that it is your mark and tell you that kids are getting to know your music by Guitar Hero," said White in 2009 itself.