Showing posts with label pc game 2010. Show all posts
Showing posts with label pc game 2010. Show all posts

Thursday, June 17, 2010

Rocket Knight PC Game 2010

Help save Zephyrus Sparkster a new threat

Rocket Knight is the title that marks the return of Sparkster, an opossum in his free time is a peaceful and dedicated farmer, but at night and when the danger is short, becomes a powerful armored knight with a sword launches energy attacks and a rocket that lets ...

Rocket Knight is the title that marks the return of Sparkster, an opossum in his free time is a peaceful and dedicated farmer, but at night and when the danger is short, becomes a powerful armored knight with a sword launches energy attacks and a rocket that lets you fly and float. The interesting thing is that this game came after 15 years during which the number remained in oblivion, after the launch of Sparkster: Rocket Knight Adventures 2 on the SEGA Genesis.

The game's story begins in a peaceful countryside, where our hero, Sparkster, is tending his farm, working the land as a good villager, when suddenly, the wolves decide to attack the kingdom of Zephyrus masse, and to retake its place Sparkster as protector of the place. To carry out its mission, has at its disposal its trusty sword that allows you to melee attacks, and other devastating long range by means of releasing energy at their enemies from a safe distance, but what really separates it from Knight is the jetpack average. With this attachment can be launched toward their adversaries, to float momentarily and fly for a couple of seconds.


The main attraction lies in the accumulation of points throughout the game, which is reflected in the leaderboards, allowing you to compete against other players to see who is the true savior of Zephyrus, and also gives you the advantage of making assumptions and rub in the faces of your friends how good you are in this title. Points need to dedicate yourself to travel the levels and find all the little hidden gems that will give you points to add to your total score. Obviously there are other factors that influence in increasing your score, comoterminar a level in the shortest time possible, minimizing the number of lives lost and the amount of enemies that you've kicked your ass during your adventure.

Usually the levels are quite friendly and do not present much difficulty to move through them, even for the less skillful player there is, leaving aside some battles against bosses that are hampered a bit, especially because they are well designed, have few weaknesses and attacks are balanced. Some fights can make you lose a little time and one or continue, and that until we discover the way to beat the boss, this will keep you at bay and moving constantly to stay alive.


The real difficulty of the game lies in learning to use Sparkster skills quickly and smoothly, then you'll have to bounce off some walls and drill other, hitting enemies and jumping to avoid a rocket, all in a couple of seconds, if not want to end up with a hole where your face used to be. An interesting point is that as advances in history have certain limited powers and abilities, which deviates a lot of what we are used to today, when games try to quench our thirst for power gradually.

Ultimately, Rocket Knight is a fun title, with an acceptable level of difficulty, redesigned graphics and a good system of controls, however, limps when providing variety and a long game experience as only has 16 levels divided into four worlds, and the worst part is that these levels, four fights with bosses, so the game will end in a couple of hours at most. Rocket Knight is available for download on Xbox LIVE, with a price of 1200 MS Points and the PSN, and Steam, for $ 14.99 USD.

Sunday, May 30, 2010

Sam and Max Adventure PC Game 2010

Quirky, friendly and winds of change, the adventurous detectives return to scene.
The third season of Sam & Max begins as a downloadable content for PC, Mac and PlayStation 3. The first of five episodes is called The Devil's Playhouse, and with it we have among us a new and wild adventure of the two eccentric detectives.
Although early in his career many did not give much credit to the new adventures of Sam & Max, the truth is that TellTale boys have achieved with the first two seasons to recover the interest not only fans but also applauded the criticism that most of the episodes.

The third season, in fact, just started with The Devil's Playhouse, the first of five episodes that make up a whole. Supermonos alien spaceships attacking Earth and a series of interesting changes in the concept of the instrument playable make The Devil's Playhouse a very interesting proposition for lovers of classic adventure games.

Missing some personality and weight in the secondary characters, but the presence of Skuk'ka'pe villain gives interest to the whole.
Missing some personality and weight in the secondary characters, but as a villain Skuk'ka'pe presence gives the set of interest.
The Criminal Zone
Sam & Max: The Devil's Playhouse begins at the end. As a prologue we witness a disturbing scene on the bridge of a spacecraft while sweeping the city Skuk'ka'pe formidable in its path piloting the ship. What happens next is that, logically, will reverse the situation to then return to the beginning of the story behind this shocking flash-forward.

Perhaps this first chapter is a light to the fans in narrative terms, since it has less importance in its depth and exposure to other installments of the saga. A sense of humor is once again prominent, with some comic blows more inspired than others but with a set broadly as remarkable as the previous delivery. The Devil's Playhouse to the point, and except for a few moments expendable by side as Stinky and his ancient family, the truth is that there is little utility or interest in the script of the game.

So we will see in first person through the eyes of Max. The objects will accumulate in the wheel of the bottom, and we can freely move the camera using the mouse or keyboard controls.
So we will see in first person through the eyes of Max. The objects will accumulate in the wheel of the bottom, and we can freely move the camera using the mouse or keyboard controls.
That is precisely the only weak point of the game in question, since in playable areas introduces a series of changes that are really interesting. First, because now we can move to Sam style keyboard action games, the use of WASD keys. In addition, because the "Max Mode" we have the option of putting us directly into the head of the sympathetic co-star like a First Person Shooter is involved and observe around us from the perspective of small animal but without moving the point where you are .

Moreover, the quality of the puzzle has increased significantly, with a number of really interesting puzzle to put in their mouth. The main element that makes them clever gadgets is derived from Max because it has supernatural abilities. Letters to read the mind of the characters, the phone to teleport from one place to another or the ability to read the future are just some of them, endowed with its range of interesting variety and departures to situations.

The cut of the scenarios still maintaining the traditional cartoon aesthetic of the series. Buildings, buildings and streets exude sympathy play on all four sides.
The cut of the scenarios still maintaining the traditional cartoon aesthetic of the series. Buildings, buildings and streets exude sympathy play on all four sides.
The only main problem arises from the interfaces and the disposition of inventory that transmit the sensation of having been significantly raised to console, and never with the mouse-keyboard combo PC in mind. Thus trees of options to look like the talks radio, and gadgets available to Max itself also seem to have been raised to be chosen and selected with a pad. The game offers the option compatible to be played with the Xbox 360, which gives us an idea of what were the priorities of Telltale Games in this regard.

As regards the technical sections, graphics and audio bit to say. In the visual, artistic and technological the game follows the same lines as previous episodes, with a style continuum starting to need a facelift before making an appearance in keeping with the times. Do not confuse sympathy, lightness and humorous designs and technological anachronisms scruffy, and perhaps the game should progress in this field. Moreover, the title is in English with no translation into our language, or for texts or for vocals.

Assessment of Sam & Max: The Devil's Playhouse
In this day and age it's good to put in their mouths a good adventure game, as before. Telltale Games is right to amend certain aspects of the game off without altering its essence, and consolidates a new and frankly estimable new Sam and Max adventure with this The Devil's Playhouse that will delight fans of the genre he mastered the language of Shakespeare.