The world of gaming has grown very significantly in recent years, the issue is that when a medium becomes important, the attention of more people and it is inevitable that rumors start and above all, to invent lies to regard. In the case of video games, this is because many people know and make judgments on first impressions they leave or simple ignorance. Here are some examples.
Video games are for kids
In an investigation (you can read full here) of the Entertainment Software Association (ESA) found that the average age of gamer in the United States is 34 years and that these people have played since the age of 12. That one of the reasons why now there are so many games rated M (for ages 17 and older). As you can see, the idea that video games are just for kids is one of the biggest lies in this area, but that brings us to see the other side of the coin.
All games have violence or sex
There are a number of people who know that video games are not for children, but have a completely opposite view and believe that above all games are beatings, bullets and blood.
The consoles of this generation have a wide range of genres, there are options for the whole family and even some teaching. There are also card games and board in general and a very good variety of sports titles. Interestingly, at ESA's research found that 82 percent of all video games sold in 2009, were rated for children under 16 years.
Women do not play video games
There are still people who believe that this statement is true. It is a fact that forty percent of U.S. gamers are women and not only that, they are also part of the establishment games and have been placed in important positions in some studies. An excellent example is Jade Raymond, Ubisoft CEO of Toronto.
The video games were better
Some say that games from previous generations are better than today, the truth is that we are living the best time that video games have seen so far. Thanks to the Internet you can update the game and correct mistakes that can be found after they go on sale or add new features that were not planned when the console is also created Internet also makes it possible to play and communicate with others the world instantaneously. The controls now have an excellent accuracy, ergonomic and wireless. Digital distribution has allowed some game developers to publish their work and graphic power of consoles has gone so far that the only limit is your own developers imagination.
Video games are guilty of violence and crimes
It is fashionable to blame the game for almost any type of misfortune. Attacks have been saying that are used to train terrorists and incite people to commit crimes, the fact is that this is only a strategy used by some parents to avoid responsibility for poor education they have given their children, and is also a tactic used by some lawyers to try to get some trouble to their customers. But Stan Lee, the creator of Spider-Man, Iron Man and Hulk, I had explained to the comics, as these were also blamed for creating juvenile delinquents and generate violence in the decade of the fifties. The music, in turn, was targeted by these accusations at one time and it is likely that any future political ambitions, another half point as the culprit in many situations only to become famous.
Video games are useless
One of the most heard allegations that a gamer is, "That's not going to let anything good." The truth is that no research to prove that video games help improve reaction times, decision-making and hand-eye coordination. Some may serve as an exercise for a good memory, and now there are titles that have the specific goal of getting fit.
As you can see, most of the negative comments about the games are fake, the truth is that this hobby is one of the best on this and we are experiencing a great era in which many artists try to gain our attention with a huge variety of genres.
Source: UK Gaming Blog - PCGameTrek.com
Saturday, October 2, 2010
Thursday, September 30, 2010
5 reasons that show the evolution of Civilization V
Since its release in 1991, Civilization established himself as a recognized not only in the genre of turn-based strategy, but in the history of video games. September is the month in which Civilization V is released and here are five reasons why you should not miss this new version.
1.Modificable. Civilization V will allow users to create weapons, characters, accessories and other objects by means of tools included in the title and make the experience something completely custom, best of all, these changes can be shared without restriction.
2. Renewal graph. Today's computers deserve a new visual appearance, Civilization V has stunning graphics, the units are very detailed, the historical leaders of different countries are more real and have more texture maps and terrain than ever.
3. Field. For the first time, the land is divided into hexagonal blocks, the traditional square behind us. What does this mean? No more stacking of units and a much more fluid. There will also be city-states controlled by the CPU ready to be conquered, make deals or negotiate diplomatic.
4. Technological breakthroughs. In previous releases there was an exchange of technology, now two civilizations that are at peace can make a pact to investigate and obtain rewards together.
5. Características.Un out of 18 new civilizations with their leaders, various conditions for success in the missions, units and unique buildings for each one, and Artificial Intelligence divided in four levels to taking care of things, are reason enough not to let this title.
1.Modificable. Civilization V will allow users to create weapons, characters, accessories and other objects by means of tools included in the title and make the experience something completely custom, best of all, these changes can be shared without restriction.
2. Renewal graph. Today's computers deserve a new visual appearance, Civilization V has stunning graphics, the units are very detailed, the historical leaders of different countries are more real and have more texture maps and terrain than ever.
3. Field. For the first time, the land is divided into hexagonal blocks, the traditional square behind us. What does this mean? No more stacking of units and a much more fluid. There will also be city-states controlled by the CPU ready to be conquered, make deals or negotiate diplomatic.
4. Technological breakthroughs. In previous releases there was an exchange of technology, now two civilizations that are at peace can make a pact to investigate and obtain rewards together.
5. Características.Un out of 18 new civilizations with their leaders, various conditions for success in the missions, units and unique buildings for each one, and Artificial Intelligence divided in four levels to taking care of things, are reason enough not to let this title.
Monday, September 27, 2010
Mafia II and the girls of Playboy
Mafia II, along with Dead Red Redemption, one of the games best atmosphere you can find in the shops this year. His story takes us through the America of the fifties, with changes in fashion, hairstyles, music and vehicles that occurred during the decade. Regardless of your gameplay, this is a title for nostalgia.
And one of the cultural influences that characterized the historical period was the emergence of Playboy magazine in 1953. Magazine for over 50 years has been part of American cultural scene offering its readers interviews and reports, as well as photographs of the most beautiful women in the world.
The developers of the game, 2K Czech, wanted to pay homage to the publication including some of the most famous cover girls in magazines of the time we can find on the stages of the game. Mafia II takes place in the imaginary town of Empire Bay, an urban mix between Chicago and New York. So you can be sure that the inhabitants had no shortage of kiosks where you can buy 50 copies of magazines with their "Playmates" cover.
In the online magazine PCGameTrek you will find a complete guide for all magazines, with illustrative videos and a map which marks its location.
And one of the cultural influences that characterized the historical period was the emergence of Playboy magazine in 1953. Magazine for over 50 years has been part of American cultural scene offering its readers interviews and reports, as well as photographs of the most beautiful women in the world.
The developers of the game, 2K Czech, wanted to pay homage to the publication including some of the most famous cover girls in magazines of the time we can find on the stages of the game. Mafia II takes place in the imaginary town of Empire Bay, an urban mix between Chicago and New York. So you can be sure that the inhabitants had no shortage of kiosks where you can buy 50 copies of magazines with their "Playmates" cover.
In the online magazine PCGameTrek you will find a complete guide for all magazines, with illustrative videos and a map which marks its location.
Sunday, September 26, 2010
Women still minority in the gaming industry
We know from recent reports that women ADES declared active gamers are already about 19% of the market. In a world where the user has always been mostly male, is good news for some time that this part will be balancing things.
However, in the workplace women remain a minority. According to a survey by the British Sociological Asiciación only 4% of employees in the gaming industry in this country are women. Even more troubling, if possible, taking into account that in 2006 it stood at 12%. The jobs have been consulted animation, programming, design, engineering, marketing and human resources.
According to the authors of the survey, the cause of the decline would be due to "high number of hours required in the industry." Of the 457 women surveyed, 43% argued that working in a video game company "required too many hours for their welfare." 32% work more than 45 hours per week and the rest of respondents exceeded this figure long, to 10% of them exceeding 56 hours per week. A rhythm that is not willing to support anyone, either male or female.
A more flexible working hours would reconcile family life and give the industry a better picture of labor market face. Another striking data is that 79% of respondents had no children.
Despite being a newly established industry, the gender gap also exists.
Source: PCGameTrek UK, Latest Online Gaming News
However, in the workplace women remain a minority. According to a survey by the British Sociological Asiciación only 4% of employees in the gaming industry in this country are women. Even more troubling, if possible, taking into account that in 2006 it stood at 12%. The jobs have been consulted animation, programming, design, engineering, marketing and human resources.
According to the authors of the survey, the cause of the decline would be due to "high number of hours required in the industry." Of the 457 women surveyed, 43% argued that working in a video game company "required too many hours for their welfare." 32% work more than 45 hours per week and the rest of respondents exceeded this figure long, to 10% of them exceeding 56 hours per week. A rhythm that is not willing to support anyone, either male or female.
A more flexible working hours would reconcile family life and give the industry a better picture of labor market face. Another striking data is that 79% of respondents had no children.
Despite being a newly established industry, the gender gap also exists.
Source: PCGameTrek UK, Latest Online Gaming News
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